uncle808us opened this issue on Dec 13, 2008 · 12 posts
uncle808us posted Sat, 13 December 2008 at 6:00 PM
I have a lot of .obj's with .mtl the textures are made in Gimp 2.6 and saved as tiff files no compression. All the models load with the textures into Daz Studio 2.3.3.89 as well as into Vue 6 Poser 7 and Bryce 6 but they do not load into Carrara 6.2.1 if I try to import the texture map into Carrara using the tiff selection the files are greyed out. Why won't Carrara load the files?
MacBook Pro OSX El Capitan Ver 10.11.6
GKDantas posted Sat, 13 December 2008 at 7:08 PM
mikeberg posted Sun, 14 December 2008 at 8:52 AM
If you can load the obj with the tiff files without problem with Daz Studio, why not export your file with Daz Studio. Normaly, it will fix it.
Michel
uncle808us posted Sun, 14 December 2008 at 9:07 AM
Quote - If you can load the obj with the tiff files without problem with Daz Studio, why not export your file with Daz Studio. Normaly, it will fix it.
Michel
That works but I still wonder why Carrara won't load .tiff's. Thanks
MacBook Pro OSX El Capitan Ver 10.11.6
Xerxes0002 posted Sun, 14 December 2008 at 11:06 AM
can you post a simple test with files somewhere to look at?
ren_mem posted Sun, 14 December 2008 at 8:42 PM
Carrara can load tiffs. Maybe an index issue. There was an index change made to the tiff format not long ago. Maybe more bits than it can handle also. It can load most tiffs fine tho. If u try and load a C tiff in gimp u will get an error also.
No need to think outside the box....
Just make it
invisible.
uncle808us posted Mon, 15 December 2008 at 6:43 AM
The .tiff's I'm having trouble with were created in Gimp. And as I said only trouble in Carrara 6.
MacBook Pro OSX El Capitan Ver 10.11.6
mikeberg posted Mon, 15 December 2008 at 8:34 AM
Try to export your tiff files to jpg. If the files are all black, it's a gimp bug.
Michel
Xerxes0002 posted Mon, 15 December 2008 at 11:06 AM
Also to see if its a Carrara and the Tiff format version that GIMP uses, try this. Get irfanview (one of the best little image viewers/resizers etc and its free, at http://www.irfanview.com/
Open the file and save as/export to .tif again, also save out to another lossless format say PNG or BMP, then open that file and re-save as TIFF and try each one, to see if it has the same issue. if it doesn't then it narrows down what is happening. I would still like to try it, if you can put up a sample somewhere.
uncle808us posted Mon, 15 December 2008 at 12:31 PM
Quote - Also to see if its a Carrara and the Tiff format version that GIMP uses, try this. Get irfanview (one of the best little image viewers/resizers etc and its free, at http://www.irfanview.com/
Open the file and save as/export to .tif again, also save out to another lossless format say PNG or BMP, then open that file and re-save as TIFF and try each one, to see if it has the same issue. if it doesn't then it narrows down what is happening. I would still like to try it, if you can put up a sample somewhere.
I'm on a Mac OS10.4 but I've tried your suggestion with other similar software but for Mac I will try to get a sample on. at work now.
MacBook Pro OSX El Capitan Ver 10.11.6
uncle808us posted Mon, 15 December 2008 at 12:46 PM
Reply from Daz on the problem:
Response (Kraig Hausmann) - 12/15/2008 10:32 AM
Hi Robert,
Carrara 6 doesn't support .mtl files. You can apply a standard bitmap or .jpg onto the .obj in the Texture Room. Let us know if you have any questions.
MacBook Pro OSX El Capitan Ver 10.11.6
ren_mem posted Mon, 22 December 2008 at 7:45 AM
I do know that the tiff C outputs gimp cannot read. The reason is an index difference. Assumably from the tiff version change. C does support mtl files, last I checked. This is also easily correctable by using a text editor to change the texture path.The problem is what gets put in the obj/mtl file. You can output an obj from hex and C can read it. It usually ends up being a relative instead of absolute path, this causes issues. The other option is to put the textures, obj and mtl all in the same folder.
No need to think outside the box....
Just make it
invisible.