DocMatter opened this issue on Aug 29, 2008 · 10 posts
DocMatter posted Fri, 29 August 2008 at 11:24 PM
I'm trying to create a morph target in an existing mesh of a room with a door that doesn't open. I've selected the door polygons and want to rotate them to create a morph that opens the door. However, the manipulator is at the center of the door so it rotates from the center of the door, not the edge. Is there a way I can make it rotate from the edge?
Thanks!