Forum: 3D Modeling


Subject: Animation-friendly character topology

pjz99 opened this issue on Jul 24, 2008 · 60 posts


pjz99 posted Thu, 24 July 2008 at 7:11 PM

Trying to teach myself this skill and it's pretty tough, there are few clear guidelines that I can find. I don't want to just copy someone else's mesh, I'm trying to learn the right concepts in the first place, with good rules that work in most situations.

Given that:

Does anyone have information on character topology with these caveats?

Some things nobody taught me, but seem to be true:

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