Jedi_Padawan opened this issue on May 15, 2008 · 16 posts
Jedi_Padawan posted Thu, 15 May 2008 at 12:30 PM
Hi there,
I'm totally pooped with this problem and hope that someone here can help me, please.
That's the situation:
A scene with 23 objects (V3 & D3 amongst other things), realistic sky, sea-prop and replicator. Two lights (distand and sun) with soft shadows. Now when I start to render with nigh maximum quality (no DoF) it takes about 8 Minutes until the light calculates and when the first or second patch is rendered, the application simply closes down! No error-message or something like that.
I've reduced the texture spooling to 10 MB and even tried batch-rendering, as I've read somewhere that it should use less memory.
My system is an AMD Athlon 64 4000+, 2 GB RAM, GeForce 8800 GT, Win XP SP2. And I've installed the latest patch for C6Pro, so now it's 6.2.
Someone over at Daz wrote that carrara will crash if the size is over 1,6 GB. Unfortunately he didn't specify if this means the size of the car-file or perhaps the textures (in my render-statistics the textures have a size of 2,88 GB, but I've been able to render scenes with nigh the same size)
What can I do to solve this problem or better - what am I doing wrong?
Your help is very much appreciated!!!!!!!!!! I think I'll go crazy very soon with this issue..... :cursing:
Thanks a lot and take care,
~Sassy~