pauljs75 opened this issue on Mar 11, 2008 ยท 10 posts
pauljs75 posted Tue, 11 March 2008 at 8:58 AM
Basically, where is 0% displacement? Is it at 127,127,127 (RGB) that allows for negative and positive values, or does it start at 0,0,0. The reason I'm asking is because I'm considering texturemapping things like tires, since modeled surfaces like that are real poly-bombs.
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