evinrude opened this issue on Jan 25, 2008 · 7 posts
evinrude posted Fri, 25 January 2008 at 5:14 AM
Can anyone give me a brief description of what the reference shader is for?
For instance:
In such and such a case, you can use the reference shader and it will.....
Thanks in advance.:)
Hoofdcommissaris posted Fri, 25 January 2008 at 8:28 AM

MarkBremmer posted Fri, 25 January 2008 at 8:29 AM
It' a nice way to save a ton of time if you have different objects in a scene, some with shading domains, some with layer lists and some that just have a single shader that you want to have all use the same type of shader. Instead of having multiple shaders for each item, you can simply have them "subscribe" to a single shader using the Reference Shader. That way, when you edit, you can only work on one item and it automatically updates all instances throughout your scene. A perfect example of where to use this is for the Poser/DAZ people skin textures.
Hoofdcommissaris posted Fri, 25 January 2008 at 8:29 AM
That wasn't brief, was it? Sorry.
Hoofdcommissaris posted Fri, 25 January 2008 at 8:31 AM
(I was talking about my piece, not Mark's ofcourse)
evinrude posted Fri, 25 January 2008 at 9:26 AM
Thank you! That helped tremendously.
ShawnDriscoll posted Fri, 25 January 2008 at 6:56 PM
Quote - Can anyone give me a brief description of what the reference shader is for?
A reference shader eliminates having to CTRL+Drag one shader onto several other shaders you want the same.