Forum: Modo


Subject: Is there any way to preserve UVs when subdividing a mesh in Modo?

Cage opened this issue on Jan 20, 2008 · 17 posts


Cage posted Sun, 20 January 2008 at 7:15 PM

Hello, I'm new to Modo and I'm just beginning to test some features.  One thing I'd like to be able to so is subdivide a mesh while retaining the UV mapping.  Wings 3D can do this, so perhaps I'm spoiled by that, but I was surprised to find that Modo doesn't seem to save the UVs.  Is there any trick or script or something that can enable the desired result?

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.