Forum: Carrara


Subject: C6Pro Hair and Skin Shader render: Art Nude

operaguy opened this issue on Dec 20, 2007 · 8 posts


operaguy posted Thu, 20 December 2007 at 9:48 AM

Attached image is 1/4 size and compressed. Download full 600k .png file here:

Dynamic Hair with shaders in play
V4 with default shadertree by face_off
SSS shader engaged on skin
AO engaged
4 shadow buffer spots with soft shadows enabled
no GI (except AO)

No postwork except signature and save as .png
Rendertime on modest rig and intermediate res settings: 6 hours 20 min

This is the promise of Carrara. I love this hair engine. Daz please fix (or release fix of) 'Vibration' bug so we can put it in motion with collision.

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image copyright jjkirnan 2007


Miss Nancy posted Thu, 20 December 2007 at 11:19 AM

looks very nice IMVHO



GKDantas posted Fri, 21 December 2007 at 6:25 AM

Vibration bug?? What is this?

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operaguy posted Fri, 21 December 2007 at 9:09 AM

GKDantas, here is the link to my exploration to the problem. If you have any insight or help (or anyone), please chime in....

http://forum.daz3d.com/viewtopic.php?t=72135&highlight=hair
links to two prior threads about the problem are given in the first post

basically....with collision on you cannot get hair to stop vibrating, no matter what the settings.

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jt411 posted Fri, 21 December 2007 at 5:57 PM

Damn that looks great! How long did it take to render?


operaguy posted Fri, 21 December 2007 at 6:02 PM

6 hours 20 min 

AMD 3500+   (single processor)
2 GIG RAM
Twin Raptors in RAID-0
XPPro

I probably could get the rendertime down without much loss of quality through experimentation.

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dvlenk6 posted Fri, 21 December 2007 at 7:21 PM

6 hrs?...:blink:...1 figure and no GI...
That seems outrageously long time.

Friends don't let friends use booleans.


operaguy posted Fri, 21 December 2007 at 7:35 PM

It's not 1 figure, it is 20,001 figures.

20,000 LONG strands of hair with each with 50 segments, 1-pixel anti-alias, hair casting and receiving shadows from 3 of 4 lights, AO (which is GI actually) on every strand       ...that will do it.

I don't care on a still; just render overnight and what the hell.

I am just the opposite on animation. 22 seconds per frame is my limit.

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