
These procedural textures were created in Carrara Pro 5.1 using Anything Goos, Enhance:C, Veloute 2's 3D Random Lines, and Carrara's Squares blenders. The model was made in Amapi Pro 7.51 and touched up in Hexagon 2.2 before importing as OBJ into Carrara Pro 5.1 to be UVmapped, textured, and rendered.
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