ShawnDriscoll opened this issue on Dec 08, 2007 · 12 posts
ShawnDriscoll posted Sat, 08 December 2007 at 10:57 PM

Hoofdcommissaris posted Mon, 10 December 2007 at 2:44 AM
Great work Shonner, this would all be very hard to do without Eric Winemiller's great additions, wouldn't it? Thanks for the inspiration!
ShawnDriscoll posted Mon, 10 December 2007 at 11:21 AM
Thanks. I'd have to figure out how to photoshop texture maps by hand or do all the rust in postwork without a plugin. DCG Anything Goos is the best for my kind of texturing.
bwtr posted Mon, 10 December 2007 at 4:46 PM
Looking at a close up of the image is to realise the great shading work done Shonner. (And the modelling is good too!)
bwtr
ominousplay posted Mon, 10 December 2007 at 10:37 PM
What does it transform into? Nice work - I like the rust and the scratches - how did you do the scratches? Very cool.
Never Give Up!
ShawnDriscoll posted Tue, 11 December 2007 at 12:40 AM

ShawnDriscoll posted Tue, 11 December 2007 at 3:42 AM

ominousplay posted Tue, 11 December 2007 at 5:51 PM
Just kidding about the transforming - not everything cool has to transform... what about the rivets - they look great also. Looks like its powering up to... FIRE!
Never Give Up!
bwtr posted Tue, 11 December 2007 at 5:58 PM
In the first post Shonner said he used the DCG plugin Enhance C. That would be where the rivetts came from I would think.
bwtr
ShawnDriscoll posted Tue, 11 December 2007 at 6:48 PM
Yes. It works like brick, but draws rivets instead of grout. I may have set the grout color to something funny though (they defaulted to something other than gray).
ShawnDriscoll posted Wed, 12 December 2007 at 12:37 AM
Attached Link: My next project for procedural shading

If this works, the next thing I'll model will be this Aerotrain. And yes, it will be rusted. Only because the real one probably is now.
UVDan posted Mon, 24 December 2007 at 7:46 PM Forum Moderator
Great looking robot and good luck on the train.
Free men do not ask permission to bear
arms!!