Forum: Carrara


Subject: Scaling and Rotation

evinrude opened this issue on Oct 03, 2007 · 7 posts


evinrude posted Wed, 03 October 2007 at 5:17 AM

Is there a way to rotate an object and change the bounding box around it, in order to scale the object in a different direction?  For instance, a terrain is located at 0 degrees.  With the universal manipulator, you rotate it 90 degrees, but the bounding box goes back to zero---much like what happens when you rotate an object in the Vertex Modeler (but without converting the terrain to a vertex object).  This combination of scaling and rotation is a great way to create geological overhangs, which is possible in Bryce, but doesn't seem to be so in Carrara.