Forum: Carrara


Subject: Poser 6 into Carrara 5 Pro via Transposer: Where are the textures?

sfdex opened this issue on Aug 29, 2007 · 6 posts


sfdex posted Wed, 29 August 2007 at 6:31 PM

Hi, folks --

I've done some searches on the forums and not found an answer, so if someone can help, I'd appreciate it.

I'm working (at this moment) on a Windows XP machine with Poser 6 and C5 Pro; both are updated to their highest revisions.

I've created a figure in Poser 6 -- it's the David character for which I've purchased the high resolution textures.  I've saved the Poser scene.

I open Carrara and create a new project.  I import the David poser file via transposer.  I do not select the "import lights" option, but everything else is kept at its default.

Carrara starts to import the figure, then stops and asks for one of the David texture maps (specifically the "D_HeadMapHi.jpg" file).  I navigate to the folder with the map, click open, and Carrara asks for the same file again.  Now, I know that Carrara's shader tree requires the map for each shading domain, and that poser models have about a billion shading domains, so playing along, I guide it to this file time and time and time again.  It NEVER seems to be finished.  (I lost count at 212 times to the same darn file.)

Am I missing something in Poser to help Carrara find the textures?  Am I doing something stupid in Carrara?  Or is this just a bug in C5P transposer that Daz won't be fixing since C6P has been released?  What's the deal?  Anyone have any ideas?  

Is it going to be possible for me to render a David figure in Carrara?

Thanks in advance for any help.

 - Dex