notefinger opened this issue on Aug 23, 2007 · 3 posts
notefinger posted Thu, 23 August 2007 at 4:44 PM

In this piece I call "Vanity" I want the grain to go sideways and make it smaller in the mirrors top and bottom piece.
MarkBremmer posted Thu, 23 August 2007 at 4:57 PM
You'll need to UV map the objects in the vertex room, or, create a duplicate shader and change the grain orientation if this is a procedural texture. Mark
Miss Nancy posted Thu, 23 August 2007 at 6:41 PM
mayor mcCheese is looking very dapper in his top hat IMVHO. if those wood pieces are box-mapped, ya might be able to switch the grain orientation.