anxcon opened this issue on Jul 16, 2007 ยท 6 posts
anxcon posted Mon, 16 July 2007 at 5:51 PM
say i take a cube of water
how would i get the "depth" or "thickness" to show in it as darker as with real water?
currently whenever i see water, its always as if its a single plane tinted blue, which always looks fake to me, rather than showing depth, to show its an accual liquid filling that space
can't use a shader to simply color it darker, as that also looks a bit too fake
any ideas?-.-