JoeBlack opened this issue on Jun 30, 2007 · 16 posts
JoeBlack posted Sat, 30 June 2007 at 3:01 AM
I'm dabbling in creating clothing for V3. I've modelled a basic strappy sandal in
Lightwave and now I need to know how to make it conformable to Vicky's foot.
1)I'd like the sandal to be in two parts - the toes and foot. I'd like the
sandal toes to bend with Vicky's toes, etc. I've noticed in other similar models,
they share the same morphs as the figure - Bend, side-to-side, twist, etc. How do
I do this?
2)How should I separate the toes and foot parts? If I do it in Lightwave and export as separate models, I have an awkward time rescaling and positioning them both once in Poser because it always centers imported models. There's no way to tell it the models are connected, related. There is an option in Lightwave to "Create a part" in a model, by selecting polygons and giving it a name. However, when I did this and imported the model Poser still saw the whole thing as one model.
3)When exporting the sandal out of Lightwave, which format is best? I only have a
choice of DXF, OBJ, and 3DS. 3Ds only exports as 3-point polys and I'd rather preserve its quads.
I'd be grateful if anyone could guide me in this matter. Ironically I find
Lightwave and modelling easier than doing any of this stuff in Poser! I haven't a
clue.
Cheers,