
Now that my bendable buddy is almost ready for primetime, I’d like to load my morphs. Predictably, there’s a problem. My morphs (like the figure itself) were created in Lightwave, a program that uses subpatches to “simplify” a mesh, allowing for quicker (and better) control in modeling than you might get if a galaxy of vertices defined the curves. In order to bring the creature into Poser, I had to freeze the mesh and save it in the obj. format. I had hoped to load my morphs by freezing the body part with the morph at its most extreme in Lightwave and exporting it as an obj. Unfortunately, Poser gives me a message that the imported morph has the “wrong number of vertices.” An odd claim since it is the selfsame part. Maybe I should post this question to the Lightwave forum as well, but since it is Poser-related, I wonder if someone here might tell me how I can load my preexisting morphs. Recreating them without the help of the subpatch control points would be an untenable nightmare. Surely the professionals have a workaround.
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