MatCreator opened this issue on May 28, 2007 · 16 posts
MatCreator posted Mon, 28 May 2007 at 10:37 AM
Hello all, and yes, I have MANY questions (fog, clouds, fire, atmosphere, depth of field, etc :P), I hope it isnt overwhelming for just 1 thread...
My 1st question (or area I need help in rather :P) is about using the fog object. It comes in rather small, and I want to know if the fog object is meant to be scales to cover a large area, or rather made into something of clumps of clones of smaller fog objects... Im trying to use HDR lighting and atmospheric effects, but am having "much" trouble... Sky and background settings render too faint, and Id prefer a volumetric "look" to interact w/ the other scene elements...
Secondly, Id like to have a better understanding of volume clouds for the sky..... Again, is it a matter of clumping and dispersing clones of cloud objects across your sky?!? How would one "fill" the sky w/ volume clouds so that they interact w/ the atmosphere and scene objects?!?
The third area I need help in is FIRE!!! What is the best way to set objects on fire?!? Are we only limited to using a box, sphere or cylinder for fire objects?!? Is there such a thing as a fire "shader" that can be applied to objects?!? Any tips for realistic fire would be greatly appreciated :)
Also, I would like to know if its possible to render a seperate distance mask, one that I could manipulate in a 2d program, rather than use the depth of field feature w/ the camera. Far too many times does my focus area gets blurred, Id like a little more control, dont quite get the look I want when done inside C5pro...
How come the default setting for hdr's imported into C5pro are flipped?!?
Thanks :)
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