AndyCLon opened this issue on May 07, 2007 · 3 posts
AndyCLon posted Mon, 07 May 2007 at 4:47 PM

The fall is separately animated using a motion path and some rotations with lots of groups to stop the interactions of motions.
Link to movement without the morph.
http://www.thefleafilm.co.uk/VideoGallery.php?Vid=R23fY8hXBec
Thanks to some earlier assistance from Renderosity also have a rope with a couple of morphs in place that allow it to bend in the right manner.
I was wondering if the Driven tweener from associatedfx.com could be linked to the motor in Cognito so that I don't have to hand animate the bending and more importantly I don't have to keep fixing things if I choose to change the pacing. I did try an experiment but could not get it to work.