loki23 opened this issue on May 03, 2007 · 4 posts
loki23 posted Thu, 03 May 2007 at 4:38 PM
Hello I have a plug in question/problem. This might get rather technical. Also if this is in the wrong area, please move to the correct forum. A few months ago I posted a question on another forum about a texture problem and one of the replies was to try the MipMapper plug-in from this [url=http://jmfinlay.customer.netspace.net.au/MipMapper.html]site[/url]. It seemed to work out fine and solved the problem. I just got a new Intel Mac Pro and the plug in is not compatible because an Intel/Universal version hasn't been released yet. Since he has the source code for free download on the site I downloaded it and Xtools so I could try to compile it on my Intel machine and would then be able to use it. I don't have alot of computer prgramming skills except for some Flash and Director programming under my belt. I was able to figure out what the MipMapper source code does and I am only one error away from possibly getting an Intel version of the plug in. Here is the error code in Xtools: error: cannot allocate an object of abstract type 'MipMapper' Location: MipMapper.ccp:45 In MipMapper.ccp fileoffending line: if (classId == CLSID_MipMapper) res = new MipMapper; only other changes I made to the code was in these files: Resource.r file: changed #include "Rainbow.r" so it now reads: #include "MipMapper.r" and the Source.cpp file: changed #include "Rainbow.cpp" so it now reads #include "MipMapper.cpp" Does anybody know if this problem is easily fixed? Anybody with any experience can you walk me thru it? Does anybody have access to an Intel Mac who can compile it for me? I am working on a school project whose deadline is rapidly approaching and I need this extension to work on my machine. Thanks for your help.
hdaggers posted Fri, 04 May 2007 at 8:18 AM
I can't help you directly, but if you are desparate there might be a work-around with Shoestring Shaders. It has proximity and supermixer that can change shaders based on the distance to the camera... Haven't tried it myself but maybe as a last resort...?
http://www.des-web.net/html/shoestring_shaders.html
Good luck.
holly
AndyCLon posted Mon, 07 May 2007 at 4:52 PM
The Mipmapper extention might also be used to improve performance of rendering in larger scenes.
Sparrowhawke posted Fri, 11 May 2007 at 6:58 PM
We've sorted all this out. The Mac-Intel build is available for download from my website.
Jeremy
www.sparrowhawke3d.com