Forum: Carrara


Subject: emitting a particle emitter?

brycetech opened this issue on Mar 25, 2007 · 27 posts


brycetech posted Sun, 25 March 2007 at 8:59 AM

I've been delving in to the insanity that is "3d explosions".   One of the attributes I'd like to duplicate from a real explosing is smoking debris being thrown from the explosion at various speeds.

Ive created the debris with the particle emitter throwing out the smoke.  But now matter what I try, I can not get that debris to work with any kind of emitter or replicator.  It appears to replicate the object, but they never move.

Ive tried the direct approach, just linking the emitter to the second emitter: no go
Ive tried grouping the emitter first, and then linking it to the second emitter: no go
Ive tried parenting the emitter to another object and then putting the parent into the 2nd emitter: no go
Ive tried putting the emitter on a surface replicator (was gonna animate the surface)..but no go either.

anyone have any suggestions on doing this with the emitter? or am I going to have to do it the hard way?...one at a time...

tia
bt