Forum: Poser - OFFICIAL


Subject: Bought Goddess hair and can't change the hair color! I need help guys!

lsample20 opened this issue on Mar 12, 2007 · 22 posts


lsample20 posted Mon, 12 March 2007 at 7:15 PM

Hey guys, bought goddess hair from daz3d and I still can't change the hair color!

Here is the link to what I bought:
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=1467

Appears that changing the hair color should be really easy. I can't figure it out. Can someone help?

I would have thought that it would have just been one of the parameter dials, but there is no option for hair color there.

PS...i'm using poser6


svdl posted Mon, 12 March 2007 at 7:22 PM

Hair colors are not adjusted by a parameter dial. Instead, you have to apply a MAT pose. 
In the Pose library you'll find a folder Goddess Hair MAT. Inside, you'll see several icons of hair colors.
Select the hair figure, double click the icon with the color you want, and you're done.

You may not see the color in the document window. In that case, choose the menu Display -> Document Style -> Texture shaded.
Next, select the hair figure (doesn't matter what part of the hair) and choose Display -> Figure Style -> Use Document Style.
If that doesn't help, click on a visible part of the hair and choose Display -> Element Style -> Use Figure Style.
Now the hair should show up in its full glory.

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dasquid posted Mon, 12 March 2007 at 8:22 PM

I have had that hair for quite some time and quit using it because I could not change the color either and yes I DID use the mat files provided and it didnt work then either  I asked but never got a proper answer on how to fix the problem so i jsut bought something else and started using that.



pjz99 posted Mon, 12 March 2007 at 8:51 PM

You can also pretty easily adjust hair color (or anything else for that matter) in the Materials room, by hooking one or more Color_Math nodes in front of the texture map and adding and/or removing color as you desire.  In cases where the base hair color isn't completely black, you can exert a lot of control over what color the hair comes out to be.  E.g. if you have middling blond hair, if you wanted it to be bright blue, you could add two Color_Math nodes between the PoserSurface window and the image map for the texture:
One set to Subtract, and take out all the yellow
One set to Add, and add in a large amount of blue (e.g. 175)

I don't think a lot of people do this for clothing or hair but I do it all the time, makes it a lot less urgent to go buy "New Styles for Soandso".

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Acadia posted Mon, 12 March 2007 at 8:57 PM

Hmmm. So that's the secret to colouring hair in the material room? I've been changing the colour of the top node with varying results.

I'm going into poser  a bit later and will give this a try.

Thanks for that great tip :)

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lsample20 posted Mon, 12 March 2007 at 9:00 PM

I tried the mats thing...and the hair just barely changes color.  When I change the hair color to blond...I expect the hair to really look blond. 

I'm going to try the "overlay" concept and see what that does.

Any other suggestions guys?  What hair packages have you had success with?


lsample20 posted Mon, 12 March 2007 at 9:36 PM

Alright, I'm new to poser and have no idea of even where to begin with the suggestion given of the overlay example.

Is there a tutorial to learn this, or a step-by-step explanation somebody could give.


Byrdie posted Mon, 12 March 2007 at 9:49 PM

Cool tip! Been going crazy trying to get some decent colors for the Aredhel hair, which apparently has just 1 texture and NO add-ons, or at least none that I could find.  Will try this when I get Poser all set up properly & see how it goes.


pjz99 posted Mon, 12 March 2007 at 10:11 PM

When I get home from work I'll put some examples together with screenshots from the Materials room, it's a bit fiddly if you're not used to really mucking around with the Advanced view in Materials room.

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pjz99 posted Tue, 13 March 2007 at 9:21 AM

I said it backwards - adding color to a graphic is not the same as adding color to ink or paint.  To REMOVE a color and approach white, you ADD color.  To approach black, you REMOVE color(s).

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pjz99 posted Tue, 13 March 2007 at 9:22 AM

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pjz99 posted Tue, 13 March 2007 at 9:23 AM

To pure white (with some of the highlights that are pure black remaining from the base texture)

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pjz99 posted Tue, 13 March 2007 at 9:23 AM

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pjz99 posted Tue, 13 March 2007 at 9:35 AM

Now we subtract out all of the Red and Green, leaving only 255 Blue (a very bright Blue, but we could have brighter if we left in some amounts of Red and Green).

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pjz99 posted Tue, 13 March 2007 at 9:36 AM

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pjz99 posted Tue, 13 March 2007 at 9:48 AM

Here we remove most of the Blue and Green (-200 each) and a lot of the Red, leaving us with a very dark Red.

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pjz99 posted Tue, 13 March 2007 at 9:48 AM

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pjz99 posted Tue, 13 March 2007 at 9:55 AM

Or we can remove a large amount of Blue, and lesser amounts of Red and Green, giving us a dark Brown.

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pjz99 posted Tue, 13 March 2007 at 9:55 AM

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pjz99 posted Tue, 13 March 2007 at 9:55 AM

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StevieG1965 posted Tue, 13 March 2007 at 10:07 AM

Yoikes!  I'm having an aneurysm!  Thanks for posting these, now I have an idea of what the headaches the poor hair color package builders must go through to create the massive color add-ons!

This also gives me a starting point to go back and grab some of my fave styles that didn't catch enough interest to have add-ons created for it.   fun fun fun!!

Thanks again pjz!


pjz99 posted Tue, 13 March 2007 at 10:09 AM

Note that I took a serious short cut in that I only bothered with one color for all three layers of this particular hair - hair will tend to look a lot more realistic if there is some variation of color from inner layers to outer, if the hair is designed with multiple layers - typically it's darker in the inner layers, and sun bleaches it a bit at the outer layers.

Also note, this applies just as easily to clothing.

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