druids-sleep opened this issue on Feb 16, 2007 · 5 posts
druids-sleep posted Fri, 16 February 2007 at 9:07 AM
Attached Link: devART
I've been using Terragen for a while now and immediately tried the tech preview of Terragen 2 when it became available, only to find it extremely power hungry when you start to add object populations so I resorted to trying Bryce for landscapes which I could forest or make very rocky, and Bryce seemed easy to achieve the desired result quickly and easily (albeit less realistic then Terragen) so on recommendation I have now purchased Carrara 5 pro and I'm loving it, the only problem is I can't seem to figure out how to replicate or instance trees and such and have been painstakingly trying to add trees one at a time and place them as required, which of course is lot of work for what could end up being a crappy image.I've done various searches (which led me to this site) but can't find that info anywhere. Please could someone point me in the right direction?? (I know the answer is probably staring me right in the face in Carrara's UI or menus but can't see it).
Thanks in advance.
druids-sleep posted Fri, 16 February 2007 at 9:42 AM
Its OK now...I found the replicators!! it was right there in front of my face
MarkBremmer posted Fri, 16 February 2007 at 9:49 AM
I have a flat spot on my head from banging it on my desk I've done that so often! :D
druids-sleep posted Fri, 16 February 2007 at 12:18 PM
lol. yeah I had seen the "surface replicator" icon right there on the UI but had just assumed it meant just that.... it replicated surfaces or shaders (as in copy from one object to apply to another like the copy material function in Bryce).
That'll teach me to at least hit some buttons first before asking!!
danamo posted Fri, 16 February 2007 at 7:39 PM
Lol, don't feel too bad; it took me a while to figure that one out myself! I love both of the replicators. I get a big kick out of putting huge amounts (thousands) of trees on my landscapes with very little memory requirement. I tried the Terragen 2 preview as well, but the problems you cited, plus the difficulties in navigation and setting the cameras on a local level to showcase a carefully crafted model made me put it on the back burner.