evinrude opened this issue on Dec 26, 2006 · 9 posts
evinrude posted Tue, 26 December 2006 at 7:41 AM
Does anyone know of any shader combinations or tricks for a fuzzy effect on an object, without using a volumetric material?
Thanks.
MarkBremmer posted Tue, 26 December 2006 at 11:40 AM

TerraMatrix posted Tue, 26 December 2006 at 1:22 PM
wow, that looks great! I've thought of using the replicator for hair or fur, but never tried. What kind of object did you use?
MarkBremmer posted Tue, 26 December 2006 at 2:54 PM

evinrude posted Wed, 27 December 2006 at 1:34 AM
Thanks, Mark. It wasn't exactly the effect I was looking for, but I am mightily impressed. Do you remember what your settings were in SurfRep to achieve that density over the object?
MarkBremmer posted Wed, 27 December 2006 at 9:35 AM

bwtr posted Thu, 28 December 2006 at 12:02 AM

bwtr
ominousplay posted Fri, 29 December 2006 at 10:43 AM
Mark, what a great idea for easy fur! I've had fun animating the "mother" object and watching the replicated follow its lead. What I've always wanted to know is how to add motion to the tip and strands in AG; like Brian's field of flowers.
Never Give Up!
MarkBremmer posted Fri, 29 December 2006 at 11:01 AM
AG has a gravity function. Combined with "stiffness" you can control droop. As for animating it, you'd need to use an animated texture map. Mark