Forum: Poser - OFFICIAL


Subject: Dynamic clothing tutorial (BASIC)

vilters opened this issue on Dec 16, 2006 · 36 posts


vilters posted Sat, 16 December 2006 at 8:19 AM

Basic Dynamic clothing, as it seems that a lot is going to be build.

 

I use a free 3d Soft from www.anim8or.com but any 3D soft can do the same.

 

Build (after learning the basics) a rectangle of x=3, y=10, and z=1 surfaces.

Select the poly’s to make the sleeves, and open up the ends for the head, the hands and the legs.

Shape the dress as close as you want, but do not overdo it. I stayed very rough.

Subdivide, and build into mesh.

Export as *.obj file.

 

Open poser and select your model to fit the dress.

In the first frame set the body to x=80 and Z=50

Import the dress obj into the first frame of your animation.

Use the scale buttons to fit the dress to the model so that there is no skin visible any more. (the dress obj may not touch the model obj.)

Go to frame 15 (+/-) and set the figure at x=95 and Z=95

Go to the last frame and set your desired pose. Check that the figure body is now at x=100 and z=100.

 

Run the cloth simulation.

It should work out OK.

Select your favourite hair and materials, and render.

 

For advanced options, you can import the Poser figure already into anim8or and adapt the dress better to the model.

 

In this tut I did not even UV map the dress. But you can do that, and build a texture for it to get better results.

Also, you can use transmapping to get a V shape for the neck, or other options like lace.

I hope the screen grabs will explain it better as I do.

Greetings, Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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