Forum: Poser - OFFICIAL


Subject: Help with Dynamic Cape

Acadia opened this issue on Dec 06, 2006 · 60 posts


Acadia posted Wed, 06 December 2006 at 2:00 AM

Has anyone used this dynamic cape with any success? I'm having a wicked time with it.

It doesn't matter what pose I put the figure in, the cape always ends up like in the screenshot.

I set the figure's pose at frame 15 of 30.

I go back to frame 1

Go to Cloth Room and start a new simulation.

Set self collision.

Start draping at frame zero

I clothify the cape and pick the figure and ground to collide against.

I ignore head collisions

Calculate Simulation.

And every single time I get the above.

I thought it was because the cape is for M3 and I'm using it on V3.  So I changed the object parent to V3's neck and that didn't help. The above is the result of that...which is the same as the result of not having  changed the parent.

Any tips please?

EDIT:  oops, sorry about the lines in it. I didn't realize that the cape was the active item when I took the screenshot.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi