ren_mem opened this issue on Jun 29, 2006 · 5 posts
ren_mem posted Thu, 29 June 2006 at 11:55 PM

No need to think outside the box....
Just make it
invisible.
bwtr posted Fri, 30 June 2006 at 12:02 AM
Try going, now, up to the top shader in your screen shot, and see all of the little things you have not adjusted or ticked.
Think that will help you.
bwtr
ren_mem posted Fri, 30 June 2006 at 1:48 PM
No...first thing I did...many times.(the options I mentioned are there) There are issues. One was a memory oddness that I have seen happen with c5 if it is loaded up. Have seen it stop performing with movies, for example. I closed it out then restarted and it worked. The results still don't look good tho and another problem is it appears you can't apply it to different surfaces...all or nothing. D|S can do this fine and Carrara doesn't handle bump maps this way. So sadly,....probably will be limited use. I could try creating a plane and set it on top, but that is just silly. Makes the displacement in hex, if it cooperates, kinda useless for c5 too. Disappointing.
No need to think outside the box....
Just make it
invisible.
ShawnDriscoll posted Fri, 30 June 2006 at 2:41 PM
Normal maps are colored. Not grayscale. Is your coin UV mapped first before using your bump texture as displacement on it?
ren_mem posted Fri, 30 June 2006 at 9:27 PM
I am not using the bump/normal map as displacement. I am using a normal map as a bump...that is shown in the render...it works. What isn't working is the dismap, which is shown in the background,...It displaces now, there was some kind of Carrar glitch with that, but it won't apply to anything, but the entire object. So looks absurd. Yes it is mapped.
No need to think outside the box....
Just make it
invisible.