1DanK opened this issue on Jun 09, 2006 · 4 posts
1DanK posted Fri, 09 June 2006 at 8:48 AM
I have imported a wagon wheel vertex object with many spokes. Each spoke is individually named but they are all identical. They do not have a common master so they each show up as a unique vertex object with its on master. Since I would like to change the diameter of the spokes and their UV mapping so I can texture them, it would be great if there was a way to link all of them to one master. In this way you could make the changes once instead of having to repeat the changes for each spoke. Anyone have any ideas on how to do this?