Forum: Carrara


Subject: Dragon WIP.

Teyon opened this issue on May 02, 2006 · 11 posts


Teyon posted Tue, 02 May 2006 at 10:02 AM

I'm making a dragon in Silo for use in Poser but thought it'd be nice to get some practice with Hex2 using the Dragon's head. At least a little anyway. So here's what I did. I won't do more, since my time would be better spent finishing off the dragon but I think I finally have a clue on how some of Hex2 is meant to work. lol.

Teyon posted Tue, 02 May 2006 at 10:05 AM

This makes it a little easier to see I guess...

danamo posted Tue, 02 May 2006 at 12:47 PM

Wow! Looks like you've already got a pretty good handle on the displacement tools!


MarkBremmer posted Tue, 02 May 2006 at 2:20 PM

Very nice!






ren_mem posted Tue, 02 May 2006 at 6:21 PM

Nice. Did you do the displacement in HEX or Silo or both?

No need to think outside the box....
    Just make it invisible.


Teyon posted Tue, 02 May 2006 at 6:46 PM

Thanks gang. The displacement was done in Hex2 only. Silo was strictly used for making the base.


ominousplay posted Tue, 02 May 2006 at 7:59 PM

Render in Carrara?

Never Give Up!


Teyon posted Tue, 02 May 2006 at 8:02 PM

I was going to do that, render in Carrara 2.1 and then post it, but I was running late for work so I posted a screen grab from Hexagon's Ambient Occlusion test.


Singular3D posted Wed, 03 May 2006 at 11:37 AM

Excellent job. Seems I have to get Hex2.


Teyon posted Thu, 04 May 2006 at 8:45 AM

Thanks. Decided to practice some more before buckling down on anything serious, so here's another doodle.  Maybe one or two more and I'll sit and try some serious work with it.

Teyon posted Thu, 04 May 2006 at 8:49 AM

Here's the base mesh from Silo. As you can see, the face, biceps, triceps, abdomen, ribcage and thighs all received some displacement via the push and smooth brushes. Not shown is the back, which also had musculature displaced onto the surface.