Forum: Carrara


Subject: Sub-Surface Scattering - can light pass through?

craftycurate opened this issue on Apr 27, 2006 ยท 13 posts


craftycurate posted Thu, 27 April 2006 at 7:58 PM

In Carrara 5.1, am shining a bright light at a default-sized cube which is shaded with the Preset "Marbled Wax" Sub-Surface Scattering (SSS) shader.

Rendering with GI and "Light Through transparency", I would expect some of the scattered light to leave the cube and go on to illuminate the next object, as happens with a transparent shader. But it is completely dark, as pic shows:

Does any light leave an object with an SSS shader which has Transparency set to 0?

Thanks
Richard