craftycurate opened this issue on Apr 27, 2006 ยท 13 posts
craftycurate posted Thu, 27 April 2006 at 7:58 PM
In Carrara 5.1, am shining a bright light at a default-sized cube which is shaded with the Preset "Marbled Wax" Sub-Surface Scattering (SSS) shader.
Rendering with GI and "Light Through transparency", I would expect some of the scattered light to leave the cube and go on to illuminate the next object, as happens with a transparent shader. But it is completely dark, as pic shows:

Does any light leave an object with an SSS shader which has Transparency set to 0?
Thanks
Richard