Subject: Attempt at reducing Koz hair speculars in P6
PapaBlueMarlin opened this issue on Apr 14, 2006 · 68 posts
PapaBlueMarlin posted Fri, 14 April 2006 at 6:08 PM
I've been toying with the idea of being able to change the speculars on Kozaburo's hair so that they respond the light in the scene and not look as painted. To accomplish this I played with the color ramp node.