Tashar59 opened this issue on Apr 05, 2006 · 7 posts
Tashar59 posted Wed, 05 April 2006 at 5:01 AM

ominousplay posted Wed, 05 April 2006 at 11:10 AM
I think it looks fine. Check out some of the models from Daz or old Zygote models. Bring them into Carrara and the poly count is huge. Unless you plan to have 100 of these dolls in a scene, I think the count looks fine. Nice face, by the way. You may want more geometry around the mouth. R
Never Give Up!
Tashar59 posted Wed, 05 April 2006 at 12:26 PM
I wasn't sure how to go about it. I thought I'd try modeling a different way. I have always box modeled most stuff, unless it was curves in Shade. This way is my first attempt. That's why I thought to ask what others are doing. The mouth does needs more loops. This is just the start. I also need to do the same thing with the eye lids, nose and I haven't even started the ears. I started with a basic out line and have just winged it so far. I'm not even sure what it is yet. But I will when it's finished. LOL.
estherau posted Fri, 07 April 2006 at 7:03 AM
whatever it is it's kind of cute. Love esther
I aim to update it about once a month. Oh, and it's free!
Teyon posted Fri, 21 April 2006 at 4:22 AM
As a side note, if you're concerned about poly count one important trick is to NOT subdivide too early. The whole point of Subdivison surface modeling is that you have a low res cage producing a high res model and subdividing too early can defeat that by raising the poly count too high. However, this should only be a concern when you have huge scenes to deal with, when you're animating (easier to move a low res model than a high res model), or if you're working in the video game industry and have a strict budget on polys for character models. Just my two bits.
Tashar59 posted Fri, 21 April 2006 at 2:44 PM
I agree with your points. The model is not subdivided, except one time to show what the face may kind of look like. I modeled using facets instead of block modeling, my first try. So the polys you see are the size I started with. It's a learning experience. I'm trying to learn as much as I can before Hex 2 comes out.
Teyon posted Fri, 21 April 2006 at 5:17 PM
I do edge extrusion myself, it's fast for some things. The more you work at it the more you'll be able to do with less, so keep at it! I was really hoping Hex2 would be today but I guess not. Lookin' foward to your next model.