estherau opened this issue on Mar 28, 2006 ยท 32 posts
estherau posted Tue, 28 March 2006 at 2:53 AM

I aim to update it about once a month. Oh, and it's free!
estherau posted Tue, 28 March 2006 at 2:58 AM

I aim to update it about once a month. Oh, and it's free!
plmcelligott posted Tue, 28 March 2006 at 12:33 PM
You also need to set light color to the glow channel, not light color like it shows there.
estherau posted Wed, 29 March 2006 at 6:39 AM
You mean where it says colour, select "object glow" in the assembly room under the general tab? Love esther PS when I do that everytime I render my puter crashes.
I aim to update it about once a month. Oh, and it's free!
plmcelligott posted Wed, 29 March 2006 at 11:10 AM
Hmm, that's not good. But setting the color to the object glow is how you get the object to cast it's coloring as light. Another possibility is to get ride of Anything Glows and put a bulb light inside the fire. Use a fire texture as a gel. Make sure your fire object does not cast shadows.
Patrick_210 posted Wed, 29 March 2006 at 4:54 PM
In the little white box by brightness, change that color to orange. Change the range to 10 inches ( maybe little more or less depending on the=scale of the scene ). Change range falloff to 50%, seee if that looks good. Turn off the ambient light in the scene. If this doesn't solve all the problems, post another quick render.
ren_mem posted Wed, 29 March 2006 at 10:45 PM
This doesn't work with c5 fire primitives does it? I see a shadow with a color, but not really casting a light.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Wed, 29 March 2006 at 11:03 PM

No need to think outside the box....
Just make it
invisible.
Patrick_210 posted Thu, 30 March 2006 at 7:09 AM
She's not using Carrara fire.
estherau posted Thu, 30 March 2006 at 7:42 AM

I aim to update it about once a month. Oh, and it's free!
estherau posted Thu, 30 March 2006 at 7:43 AM
What's with the lights in the background near the horizon. I'm wondering if part of the fire is under the ground and showing through those gaps or something. Love esther
I aim to update it about once a month. Oh, and it's free!
Patrick_210 posted Thu, 30 March 2006 at 11:05 AM
Okay, I've only got a minute. Whatever kind of light you are using for the sun - sunlight, distant light, spot whatever. Turn it off. Then you can see how much glow is from the fire and if that is causing the weird light on the distant terrain. It looks like there is a small glow on the pants leg, maybe not. You should also make a new file, exchange the Poser figure for a small sphere and upload it here so we can figure out what's happening. It's difficult without being able to see everything that you are trying to do. gotta run.
ren_mem posted Thu, 30 March 2006 at 1:28 PM
I knew that she said a daz item, but I was curious for myself. I guess that is a no, because of the nature of the primitive.Brings up some interesting challenges with fire.
No need to think outside the box....
Just make it
invisible.
estherau posted Thu, 30 March 2006 at 6:07 PM
i turned thesunlight to zero brightness and the only oother light was a bulb behind the camera whivh i turned off but that light near the horizon won't go away love esther
I aim to update it about once a month. Oh, and it's free!
Patrick_210 posted Thu, 30 March 2006 at 6:55 PM
What about the glow? Also, you aren't using the lava shader for the terrain are you?
estherau posted Thu, 30 March 2006 at 7:38 PM
the glow is black in both terrain shaders. it was one ofthe presets that came with carrara. in the assembly room color is set to light color (fastest) love esther
I aim to update it about once a month. Oh, and it's free!
Patrick_210 posted Thu, 30 March 2006 at 10:02 PM
I mean the glow from the fire.
ren_mem posted Thu, 30 March 2006 at 10:55 PM
Did you try the suggestion of simplifying esther? Just using simple plane setup and objects to make sure there is nothing odd going on. The terrain shaders have anything glows(set to light color) or were you talking about the anything glows in the fire object? That light w/ terrain at the back near horizon just looks odd.Did you try using something else there?
No need to think outside the box....
Just make it
invisible.
ren_mem posted Fri, 31 March 2006 at 12:05 AM
I did a simpler scene w/ a cone and a sphere w/ anything glows set as patrick said. I had a night scene w/ no ambient no other light. I then used a replicated terrain. Depending on the camera angle I got a glow near horizon, total blackness or if the terrain was lower could see objects better. I wonder if this could be a bug or just something difficult to do. I didn't try simple or infinite plane yet.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Fri, 31 March 2006 at 12:19 AM

No need to think outside the box....
Just make it
invisible.
ren_mem posted Fri, 31 March 2006 at 12:20 AM

No need to think outside the box....
Just make it
invisible.
ren_mem posted Fri, 31 March 2006 at 12:38 AM

No need to think outside the box....
Just make it
invisible.
estherau posted Sun, 02 April 2006 at 5:53 AM
Yep, you not only replicated my problem but you also referred to another problem I've had where at certain camera angles, objects that are on the terrain look as though they are floating above it. Love esther
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Sun, 02 April 2006 at 3:19 PM
Well, hopefully that will help.I actually think this could be a bug because it doesn't sound right.It just doesn't make sense to intentionally design it that way. While, it wouldn't really matter if you never positioned anything on a replicated terrain, that would not be what you would do most of the time.I think we should report it.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Sun, 02 April 2006 at 3:28 PM

No need to think outside the box....
Just make it
invisible.
estherau posted Sun, 02 April 2006 at 6:06 PM
Hi, could you please report it for me, as you have a better grasp of the problem and you're more articulate. Love esther
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Sun, 02 April 2006 at 11:49 PM
Ok. I think I will point them here. It seems pretty well illustrated :D
No need to think outside the box....
Just make it
invisible.
ren_mem posted Mon, 03 April 2006 at 3:35 PM
I explored further, since I did this pretty quickly and found you can change the replicated terrains thickness, hotpoint and position, if needed so the terrain you are using is above the white replicated grid. This eliminates the render issues that I can see.The grid which is acting like a solid is now under the terrain. That way you don't have to insert another terrain. So it is really just a bad choice for the default settings.I did report it tho.
No need to think outside the box....
Just make it
invisible.
estherau posted Fri, 07 April 2006 at 7:21 AM
I think you've fixed my problem ren_mem, you are clever. I don't know how you ever worked it out. Just rendering it now after checking the preview. Love esther
I aim to update it about once a month. Oh, and it's free!
estherau posted Fri, 07 April 2006 at 7:50 AM
Oops, I spoke too soon, that's weird - it didnt' look like that on the sample render. gosh I better go back and try again. aha I see what happened, when I made the terrains thicker the anything glows light went under the terrain. as soon as i bought it above the terrain with the rest of my objects that were sitting on the terrain, the problem recurred. Love esther
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Fri, 07 April 2006 at 7:34 PM
Well, thank you. Don't always feel that way :blink: After talking w/ support there isn't an issue per se, but there are some odd things that can happen. Actually better info would help in alot of this. Helps to determine if you have a bug or user error.I had a terrain go goofy today w/ the replicator. Even recreated it from scratch several times w/ basic settings. I will say that there is a box where you choose mesh instead of bounding box this seems to help with the placement of the replicated terrain and objects being placed on it. I found the smooth grid to be a problem placing objects on. Also, you can hide the original terrain, if need be.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Fri, 07 April 2006 at 8:17 PM
Let me know if you got it straight or not. After playing a bit, I am understanding the replicator better. So basically, insert a terrain, then assign the replicator, then use mesh instead of bounding box to view the grid, for placing things on it. I would avoid having to insert another terrain, I would try to hide the original terrain, if that helps. I also would avoid moving the original terrain around or adjusting grid thickness etc...(even tho I mentioned that initially) Also use autogrid. My issue today I think was due to not having 0's in all the random transforms when using autogrid. Haven't spent anytime checking this out. This was good to pursue tho because i hadn't really started using the replicator much especially for terrains, so now after spending a little time with it I am using it in some other mad experiments. :biggrin:
No need to think outside the box....
Just make it
invisible.