Kixum opened this issue on Mar 04, 2006 ยท 18 posts
Kixum posted Sat, 04 March 2006 at 5:17 PM

-Kix
ren_mem posted Sat, 04 March 2006 at 5:38 PM
Any other info to see if it is reproducible by someone else.
No need to think outside the box....
Just make it
invisible.
Kixum posted Sat, 04 March 2006 at 7:21 PM
This is essentially a straight forward scene with a sphere using indirect lighting and skylighting. No interpolation, set to excellent and 2 pixel resolution. -Kix
-Kix
Kixum posted Sat, 04 March 2006 at 7:27 PM
AHA! AND you have to be using a distant light. I couldn't reproduce this using a bulb but I can reproduce it using a distant light which is what was employed in the first image. -Kix
-Kix
MarkBremmer posted Sat, 04 March 2006 at 10:04 PM
Hmmm, it looks like it's only occuring where the sand is reflecting, too. It fades proportionally with the reflected light of the sand except by the cat. Do you have a bump in the sand texture? Interesting - I can't reproduce it. Also, saw your watch image in the gallery. What are your render settings Kix? I'm sure that there is a way to cut down that render time without sacrificing quality of the image. Just want to save you some processor time if possible. :)
whkguamusa posted Sat, 04 March 2006 at 10:14 PM
I think I can see what is going on. Those 2 big yellow guys are not wearing any pants and rendo is bluring out the naughty parts. (maybe not, I've never seen that effect before) wayne k guam usa
bwtr posted Sat, 04 March 2006 at 10:15 PM
Re the Watch--I reckon if you spend 1 hour rendering ANYTHING you are wasting your time! I never see results which justify these-@#$%&**--rendering time results! Are the render qualities really any better than at the default settings? (This advertisement is based an--say--HDTV 1920 by 1080 renders!)
bwtr
bwtr posted Sat, 04 March 2006 at 10:23 PM
whkguamusa is right! The new initiatives between Google etc and Bush has put pants on everything!!!!
bwtr
Kixum posted Sat, 04 March 2006 at 11:23 PM
To get back on topic, I can get this to happen with two simple spheres stacked on top of each using a distant light. I have skylight and indirect light turned on, set to excellent, two pixels, no interpolation. The skylight is generated by a simple gradient in the background. It doesn't happen as extremely with this simple test but it can be reproduced by my setup. -Kix
-Kix
ShawnDriscoll posted Sun, 05 March 2006 at 12:35 AM
I get the same problem too when I have Interpolation disabled, just using a sphere on a plane. Looks like a bug from an old version of CPro 4 has crept back into CPro 5.05.
Message edited on: 03/05/2006 00:36
Kixum posted Sun, 05 March 2006 at 12:10 PM
I've run a bunch more tests. Interpolation doesn't seem to be too much of a factor for me. I do seem to be able to make it worse when I turn on the soft shadows for the distant light and set the sphere radius to 1000. I had done that in order to get any sort of soft shadows to appear at all. This might be the fly in the ointment for me. I'll have to do more tests later. -Kix
-Kix
ShawnDriscoll posted Sun, 05 March 2006 at 4:33 PM
I'm using 1500" for soft shadows.
MarkBremmer posted Mon, 06 March 2006 at 5:50 AM
Does it go away when the fidelity of the soft shadows is increased?
Kixum posted Mon, 06 March 2006 at 5:32 PM
Already set to maximum. -Kix
-Kix
MarkBremmer posted Mon, 06 March 2006 at 5:50 PM
Well, it looks like a bug worth reporting then! :)
Kixum posted Tue, 07 March 2006 at 6:19 AM

-Kix
ShawnDriscoll posted Tue, 07 March 2006 at 9:33 PM
I ended up shoving mine down too to hide the squares. Lets us know if Eovia will correct it.
ren_mem posted Wed, 08 March 2006 at 1:01 AM
Glad you reported it. I didn't get a chance to see if I could reproduce it. Sand shoving doesn't sound very nice:)
No need to think outside the box....
Just make it
invisible.