
same settings as the default from face_off's tutorial http://www.physicalc-software.com/tutorials/realskinshader/ has no spec though, haven't found an equivalent to blinn node but the color and sss is in, will work on more later for those who want to play around with it, i have no idea how to post mats here :P but you can follow his tut, not hard just the area "incidence ramp" put formula for in carrara and place in the following text: (delete text right of a ; Lx=0; (replace 0 with global X coords of the mainlight) Ly=100; (same as above, Y coords) Lz=100; (Z coords) ax=Lx/sqrt((Lx*Lx)+(Ly*Ly)+(Lz*Lz)); ay=Ly/sqrt((Lx*Lx)+(Ly*Ly)+(Lz*Lz)); az=Lz/sqrt((Lx*Lx)+(Ly*Ly)+(Lz*Lz)); value=1-abs((ax*nx)+(ay*ny)+(az*nz)); its just the basic shader converted, but it doesn't take advantage of any of the extra things carrara can do