Forum: Carrara


Subject: realskin converted for carrara

anxcon opened this issue on Mar 03, 2006 ยท 5 posts


anxcon posted Fri, 03 March 2006 at 6:20 PM

same settings as the default from face_off's tutorial http://www.physicalc-software.com/tutorials/realskinshader/ has no spec though, haven't found an equivalent to blinn node but the color and sss is in, will work on more later for those who want to play around with it, i have no idea how to post mats here :P but you can follow his tut, not hard just the area "incidence ramp" put formula for in carrara and place in the following text: (delete text right of a ; Lx=0; (replace 0 with global X coords of the mainlight) Ly=100; (same as above, Y coords) Lz=100; (Z coords) ax=Lx/sqrt((Lx*Lx)+(Ly*Ly)+(Lz*Lz)); ay=Ly/sqrt((Lx*Lx)+(Ly*Ly)+(Lz*Lz)); az=Lz/sqrt((Lx*Lx)+(Ly*Ly)+(Lz*Lz)); value=1-abs((ax*nx)+(ay*ny)+(az*nz)); its just the basic shader converted, but it doesn't take advantage of any of the extra things carrara can do

Singular3D posted Sat, 04 March 2006 at 4:09 AM

Did you use the Subsurface Scattering node? The initial Realskin Shader doesn't use it, because it was designed for Poser 5, which didn't have a SSS node. So one should have a closer look on the shader settings for P6 Realskin.


anxcon posted Sat, 04 March 2006 at 10:24 AM

like i said, used just the things that realskin used and not any of the extra features that carrara has i have no dout that skin can be far far better, was just showing how it was in carrara once converted, since some people wanted that and ya sss in carrara is one thing i'll be working on i have all his kits, i could convert, but those i'm not sure how much he'll let me post :) since they sell


Singular3D posted Sun, 05 March 2006 at 3:10 AM

No offense, this was no criticism from my side. You did a great job. Just was curious. Well, a Carrara version shouldn't be a problem for face_off. He's a nice guy and in case of uncertainty one could simply ask him.


mickmca posted Sun, 12 March 2006 at 5:23 AM

My experience with imported skin shaders has been that the biggest problem is some sort of wild misunderstanding of the highlight nodes. I brought Miki in with Samyra textures and Traveller's shaders, and she looked like she had been soaked in Mazola (and her displacement setting gave her major goosebumps). I never did find a setting that corrected the highlight problem entirely. Has anyone played inside the Car file, with an eye to writing a Python converter that would import Poser shaders with necessary adjustments? And does ShadeStyler (on sale I think) offer tools that bring Carrara skin up to Poser potential? Mick