rickthedude opened this issue on Feb 19, 2006 ยท 8 posts
rickthedude posted Sun, 19 February 2006 at 5:18 PM
Hello I was wondering if anyone could help me?. I want to make morphs for poser5 in carrera, I have a question on the correct import/export settings when bringing in the mesh as an obj. into carera and then exporting back out to use in poser. any help would be appriciated.
Letterworks posted Sun, 19 February 2006 at 7:52 PM

ominousplay posted Mon, 20 February 2006 at 12:44 PM
I have a question. I am trying to test a poser male figure - one of the 6 or 7 that came with Poser4. I want to do all renders in Carrara5pro, so I created a file with model in Poser, saved, and opened file in Carrara as (the other, not Transposer) so I could use bones to position and morphs. All went great, except I want to add my own props and clothing in vertex room to the model so the bones will control clothing as well. What is the best way to do this? And adding texture maps... I see if I move the model to the vertex room to add clothing, the options change in model room - I still have morphs, though reset, and I have access to UV for the face (want to add details to face, bump map wrinkles, etc.), but I am not sure if this is the "best" way to do it.
Never Give Up!
Letterworks posted Mon, 20 February 2006 at 5:15 PM
ominousplay,
Unfortunately I am a infant with Carrara's native motion control tools. I use it primarily as a modelling tool and have ignored it's other capabilities, which I am just now starting to learn.
Hopefully one of the other members will jump in with an answer.
mike
Message edited on: 02/20/2006 17:15
ominousplay posted Mon, 20 February 2006 at 5:38 PM
I can answer some of my own question, since asking I've been playing around... I pulled over the model (pz3file) and then converted it by opening it in the vertex room. There I could add clothing, make more morphs, etc. But I think one trick is to remove the skeleton when adding morphs... I only say this after having some crash/ freeze issues after trying to add morphs to a boned model. I still want to know other's ideas on how they attack this issue.
Never Give Up!
ominousplay posted Mon, 20 February 2006 at 5:38 PM
I can answer some of my own question, since asking I've been playing around... I pulled over the model (pz3file) and then converted it by opening it in the vertex room. There I could add clothing, make more morphs, etc. But I think one trick is to remove the skeleton when adding morphs... I only say this after having some crash/ freeze issues after trying to add morphs to a boned model. I still want to know other's ideas on how they attack this issue.
Never Give Up!
ren_mem posted Mon, 20 February 2006 at 7:19 PM
I mentioned to ominousplay in the other thread that D|S can be good to help out here, because some things are so easy and quick in there. You can also get the morph loader plugin which is handy for loading a morph in D|S from an obj, the dformer also lets you adjust/make morphs(however, I don't use these yet even tho I have one(dformer) and will most likely be getting the other). Currently, not doing any morphing.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Tue, 21 February 2006 at 7:52 AM
Ominousplay, I think one major problem you are going to have w/ D|S and your situation is w/ rigging. You can't rig in D|S and it will only accept daz or poser format rigs. Obj will come in, but no rigs.Since it really supports rigs, but has no tools for this I expect riggin will be arriving shortly. However, that may not help w/ your own rigged creations. I truely hope that carrara can support D|S files or the other way around. They are supposed to be partners, but neither of the formats is widely supported.If you could convert it to a poser rigged character it could probably read it.Carrara says their file format is difficult, probably all the information it includes.
No need to think outside the box....
Just make it
invisible.