Forum: Animation


Subject: Camera mapping

stonemason opened this issue on Feb 08, 2006 ยท 14 posts


stonemason posted Wed, 08 February 2006 at 11:42 PM

Attached Link: http://home.xtra.co.nz/hosts/polycount3d/CGTalk/CityScape01.mov

not sure if anyones interested in this but camera mapping is an awesome way of adding detail into your shots,with no uv mapping required :) if you know what the camera move is going to be then you can project textures accordingly & save yourself alot of time not having to uv & texture parts that are never seen.

http://home.xtra.co.nz/hosts/polycount3d/CGTalk/CityScape01.mov
15 mb quicktime
& here's a breakdown for that shot,showing the seperate elements that each had there own camera projected map(with the excpetion of the traffic which uses regular textures & the backdrop which is painted)
http://home.xtra.co.nz/hosts/polycount3d/CGTalk/CityScape01Breakdown.mov 2mb

Message edited on: 02/08/2006 23:45

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