Forum: Carrara


Subject: How do you animate and is there Open GL support?

operaguy opened this issue on Jan 30, 2006 ยท 44 posts


operaguy posted Mon, 30 January 2006 at 1:31 AM

Hi, I just downloaded the trial version of CP5 and imported a Poser scene with a 100-frame animation. My next goal is to see how to get GI going, but.....

How do you animate? I see a graph editor, I see a storyboard view (but when I clicked on it, it took like 45 seconds to build 12 boards.)

Funny, but I can't find any of the morphs from Poser, nor dials/sliders for morphs, nor figure out how to grab a body part and reposition it. When I was importing, there was a question on the dialog for 'native' that asked 'import morphs?' but when I instead clicked to Trasposer, there was no indication of morph import option.

Obviously, I am way new. Any beginner's tutorials on the fundamentals of animation in Carrara5?

ALSO: While render seems stupendously fast compared to Poser, moving the slider back and forth is DEAD SLOW. For instance when I type a frame number in the little frame number box, or when I double-click on the timeline to indicate I want to jump, it takes aprox 6 seconds for the pointer to snap to a new location with texture shading, 3.5 seconds for gourand and 2.5 for wire. Is that normal? Is there someplace I need to engage OpenGL?

AMD 3500+
4GIGRam
WIN XP Pro
Twin Raptor HDs
NVIDIA GeForce FX5600, 256MB

Thank you for any guidance for a newbie.

::::: Opera :::::

Message edited on: 01/30/2006 01:32

Message edited on: 01/30/2006 01:32