ShawnDriscoll opened this issue on Jan 19, 2006 · 35 posts
ShawnDriscoll posted Thu, 19 January 2006 at 4:34 AM

Sans2012 posted Thu, 19 January 2006 at 6:41 AM
Nice, ear, work;)
I never intended to make art.
GWeb posted Thu, 19 January 2006 at 10:28 AM
Hrmm is there transcluent avialable in renderer?
ren_mem posted Thu, 19 January 2006 at 2:29 PM
Yeah, Gweb there is.The translucence is there. It will vary on strength/position of light. You also have limited control compared with real world solids, but I would say that definitely makes a difference. You should show the ear w/out it Shonner to compare difference.
No need to think outside the box....
Just make it
invisible.
ShawnDriscoll posted Thu, 19 January 2006 at 10:05 PM

Message edited on: 01/19/2006 22:10
ren_mem posted Thu, 19 January 2006 at 10:10 PM
Big difference.
No need to think outside the box....
Just make it
invisible.
ShawnDriscoll posted Sat, 21 January 2006 at 8:02 PM

ren_mem posted Sat, 21 January 2006 at 11:06 PM
Couldn't you do it w/ shading domains? They might look the same, but the ears would have more sss.
No need to think outside the box....
Just make it
invisible.
ShawnDriscoll posted Sun, 22 January 2006 at 12:38 AM
If I use shader domains the whole ear would be more red-ish than the rest of her head. Or the ear might not work at all with SSS because it wouldn't have enough mass of its own for calculating SSS. I'm gonna try tweaking the SSS and GI settings somemore.
Message edited on: 01/22/2006 00:40
steama posted Sun, 22 January 2006 at 10:47 AM
Looks great. You taught me a lot about SSS. Thanks Shonner.
ShawnDriscoll posted Sun, 22 January 2006 at 5:08 PM

ShawnDriscoll posted Tue, 24 January 2006 at 12:26 AM

Message edited on: 01/24/2006 00:32
ren_mem posted Wed, 25 January 2006 at 11:44 AM
You mean carrara is using fast bssrdf...probably due to the speed issue with bssrdf. Interesting what you said about domains. I would have thought shading domains would give you the option to adjust the sss differently for different areas. I will have to play with that myself. Very interesting stuff shonner.
No need to think outside the box....
Just make it
invisible.
ShawnDriscoll posted Wed, 25 January 2006 at 7:04 PM
Attached Link: http://graphics.ucsd.edu/~henrik/images/subsurf.html
I looked up what bssrdf was and yes, I'm getting the same results from Carrara Pro 5 as what the link describes. Right now I'm playing a balancing act with texture, lighting, and SSS values to get the most realistic render.Message edited on: 01/25/2006 19:05
GWeb posted Wed, 25 January 2006 at 7:18 PM
You probably want to try displacement or bump map with transcluent effect. I dont think transcluent really work with bump map in Carrara 5.
GWeb posted Wed, 25 January 2006 at 9:59 PM
Yeah of course but it can be great for bump too. I am wondering if photons work well with displacement for SSS&Transcluent effect.
ShawnDriscoll posted Wed, 25 January 2006 at 10:20 PM

GWeb posted Wed, 25 January 2006 at 10:25 PM
It looks like it need some multi-layers? BTW, the ear looks awesome because it looks like it had some multi-layers effect.
ShawnDriscoll posted Wed, 25 January 2006 at 10:27 PM

ShawnDriscoll posted Wed, 25 January 2006 at 10:28 PM
I increased the refraction index for both meshes (the body, more so than the head) so that her procedural skin showed up more than the pink.
Can you see the seam in her neck? Yes, her ear looks great when the light hits it just right. I moved both lights to get a better look at her skin layers.
Message edited on: 01/25/2006 22:43
GWeb posted Wed, 25 January 2006 at 10:47 PM
Skin is wax/plastic alike. It has multi-layers effect. The image you posted is showing flat tone skin. I still suggest that you explore more into transcluent effect and possible multi-layer shaders. I do not think Carrara 5 supports multi-layers shader, am I correct?
ShawnDriscoll posted Wed, 25 January 2006 at 11:25 PM

Modo 201 and ZBrush 2 have what you're talking about. I don't know how complicated Carrara shaders can get for skin. Turning up translucent effect only makes her skin look more like wax or embryo tissue. This is all trial and error so far for me.
Message edited on: 01/25/2006 23:28
GWeb posted Wed, 25 January 2006 at 11:42 PM
Transcluent shader is probably what needed to work on to make skin look thick and wax. I am back in school to work on two of my majors so I don't have time to play around with Carrara. :(
GWeb posted Thu, 26 January 2006 at 12:08 AM
I want to comment what I noticed that the eye lids did not show SSS or Transcluent at all in your prior images. Try to get ears, nose, and eye lids on SSS and transcluent effect then see what happen. ;)
ShawnDriscoll posted Thu, 26 January 2006 at 2:35 AM
I visited some SSS sites. I notice that all the realistic skin renders were done with nearly no background or sky lighting. Just medium-level point lighting. So now I'm afraid to try this skin outside in the bright sun again. Or even onboard the orbiting Hilton in 2001. The GI in that giant curved hallway might give her SSS overdose. Oh what the heck. I'll be brave and try her skin in one of those white rooms from THX-1138.
Message edited on: 01/26/2006 02:39
ShawnDriscoll posted Thu, 26 January 2006 at 3:48 AM

GWeb posted Thu, 26 January 2006 at 10:24 AM
You are about 1/4 way there but still have not seen wax-like transcluent through the bump to make skin look thick.
GWeb posted Thu, 26 January 2006 at 10:27 AM
Attached Link: http://206.145.80.239/zbc/showthread.php?s=3b2e81e298f329fb5459a10419f4a407&t=31398&page=2&pp=15
Attached ia a link that may be useful for your approach. http://206.145.80.239/zbc/showthread.php?s=3b2e81e298f329fb5459a10419f4a407&t=31398&page=2&pp=15GWeb posted Thu, 26 January 2006 at 10:33 AM
Attached Link: http://206.145.80.239/zbc/showthread.php?t=028517
Here is other link to look at 'Wax-like' images. http://206.145.80.239/zbc/showthread.php?t=028517GWeb posted Thu, 26 January 2006 at 12:03 PM
Thats fine. I just thought I should share my opinion and some links to revisit SSS and skin to make it possible for Carrara. Sorry if I offended any.
ShawnDriscoll posted Fri, 27 January 2006 at 3:59 AM

ShawnDriscoll posted Fri, 27 January 2006 at 4:02 AM

Message edited on: 01/27/2006 04:04
ShawnDriscoll posted Sat, 28 January 2006 at 3:44 AM

Message edited on: 01/28/2006 03:45
ShawnDriscoll posted Sun, 29 January 2006 at 2:16 AM
Attached Link: http://www.shonner.com/drafts/carrara_skin_tutorial_a.htm

Click the link for a quick tutorial on making your own procedural skin.
Message edited on: 01/29/2006 02:19
ShawnDriscoll posted Tue, 15 January 2008 at 3:33 AM
Here is another SSS comparison at http://www.shonner.com/drafts/carrara_skin_sss_rendering.htm with less pink color.