logican12000 opened this issue on Jan 03, 2006 ยท 4 posts
logican12000 posted Tue, 03 January 2006 at 6:54 AM
I've been playing around with procedural shaders and also looking at Shonner's skin one. Nesting shaders within shaders seems to be very powerfull but can get quite confusing. I was wondering if there is any way to label each shader level? For example, veins, base, freckles, etc. Regards Tony
ewinemiller posted Tue, 03 January 2006 at 9:46 AM
Tony,
Shader Ops has a shader called Note just for that. It gives you a text field and it simply bubbles up it's child shader.
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara plug-ins
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
logican12000 posted Tue, 03 January 2006 at 11:36 AM
Eric, Thanks for your reply. I have Shader Ops, can't believe I missed this function! Too many cool things and not enough time :-) Tony
ren_mem posted Tue, 03 January 2006 at 1:32 PM
I hear ya.The shaders are a whole nuther world so much there an so many options. I really like the new tree design tho so much cleaner.
No need to think outside the box....
Just make it
invisible.