Nicholas86 opened this issue on Nov 14, 2005 ยท 11 posts
Nicholas86 posted Mon, 14 November 2005 at 9:44 PM

Nicholas86 posted Mon, 14 November 2005 at 9:44 PM

ren_mem posted Mon, 14 November 2005 at 10:30 PM
Definitely makes the texture look better.
No need to think outside the box....
Just make it
invisible.
MarkBremmer posted Mon, 14 November 2005 at 11:24 PM

TOXE posted Tue, 15 November 2005 at 1:31 AM
Nice image Mark:-) Looks like a bit Salvador Dal.. -TOXE
ShawnDriscoll posted Tue, 15 November 2005 at 1:32 AM
Mark has the right idea for fresnel use.
Nicholas86 posted Tue, 15 November 2005 at 4:20 AM
Nice example Mark. I was testing the settings and the degree of change per setting. People were saying that it wasn't working correctly. I feel it is. And its surprisingly fast. Comparing to the old fresnel plugin from the now defunct zmorphics.
GWeb posted Tue, 15 November 2005 at 12:49 PM
It is good to see fresnel shading as addition to essential for renderer. I still see something missings: 1. Micro aura without glow shader 2. light-bent effect outside fresnel.
ren_mem posted Wed, 16 November 2005 at 12:51 AM
Nice that it is fast...honestly some of the shaders just don't look right w/o fresnel. The fresnel in SS shaders looked pretty good, but haven't personally used it.
No need to think outside the box....
Just make it
invisible.
steama posted Mon, 21 November 2005 at 9:49 PM
Mark, I was wondering if you would be kind enough to share some tips on how you modeled the wine in the glass to look so fluid and natural? Awesome job! Thanks, Steama
MarkBremmer posted Mon, 21 November 2005 at 11:20 PM
Attached Link: http://www.eovia3d.net/showthread.php?p=58494#post58494
Hi Stema, Thanks for the kind words! I answered over at Eovia3D.net. Please use the link above.