Forum: Carrara


Subject: Can't have an accident

wellspunweb opened this issue on Aug 24, 2005 ยท 9 posts


wellspunweb posted Wed, 24 August 2005 at 6:17 PM

I have tried, since my last question, to set physics attributes to a car accident. Being one who wants to figure these things out myself, I have practically ignored the wealth of info available here.
Has anyone here re-created a medium speed auto accident using physics? I'm looking for a T-bone situation at 25 to 40 mph without a rollover, or, as I have found, the impacted car flies away while the suspect car stops dead.
What I'm asking for are starting attributes to keep the situation realistic. ie: both vehicles stay on the ground, skid to a stop, and no one dies. I've tried various combinations of gravity, density, velocity, bounce, and friction. What am I missing?