Forum: 3DS MAX


Subject: Does anyone know how to make conforming clothes in Poser 4?

vqtran opened this issue on Aug 08, 1999 ยท 6 posts


vqtran posted Sun, 08 August 1999 at 8:36 PM

I have made a shirt using 3D Max and successfully imported it into Poser 4 with all of it's parts and pieces as well as inverse kinematics... But how do I make it conform and behave like the clothes that comes with Poser 4? Everytime I use the "Conform to" command my shirt is sent off to the side turned 90 degrees and laying horizontally. I would greatly appreciate any help. I've already read the manuals, but it only tells you how to use the clothing not how to make it. To get the shirt into Poser 4 correctly took me over a week...and now I'm completely stumped.


steveshanks posted Tue, 10 August 1999 at 4:49 PM

This is how i do it (cinema though not max) build the clothes around a poser figure from the geomitries folder, then cut it up in proportion to the poser figure and rename all the parts the same as a poser figure, ie...hip..abdomen ect. then export it to one of the geomitrys (darn spelling :o))folders ...then change a clothing cr2, change the 2 references to the original obj to point to yours (make sure you get the folder right too) that should make it work......Steve PS I use boolean cuts to split the clothing up


vqtran posted Wed, 11 August 1999 at 3:26 AM

Thanks Steve...the naming was the trick...by renaming the parts to be the same as the ones poser used got it to conform correctly. I guess it works by just superimposing one model on top of another one according to the section's names.


holmes posted Sun, 15 August 1999 at 1:26 AM

Help, have had the same problem (90 degrees and laying horizontally)and tried the mentioned solution -CR2- only that no mesh appears, no preview nor rendered ? Any idears


vqtran posted Sun, 15 August 1999 at 3:46 AM

Actually I'm still having problems, but a different set of problems. I'll try to explain what I've done and it's results, hopefully it'll help you out and you may know what I'm doing wrong. What I'm trying to make is a Starfleet Uniform, which is a simple design, which is also the reason I'm doing it to learn. I first export a poser figure as an .obj to import into Max to use as a template so that the shirt is in the same proportions as the model. I model the shirt and then I detach the corresponding sections (ie forearm, neck, chest, etc.) I then export the shirt as an .obj model to be imported into Poser 4. At this point everything is fine, although the shirt is imported a little bigger than the model. The proportions are right so I just scale it down and position it with the dials. I then open the group command box and use the "spawn prop" command to get all the pieces of my mesh seperated. New props as the sections are created. I then use the Hierarchy window to arrange the pieces and then use the "create new figure". The figure is created. I then clear off everything with the "New" command under File to get rid of the clutter. Now is where I run into trouble. At first the shirt wouldn't conform...it did the 90 degrees and laying horizontally routine. So what I did was to make sure the pieces of the shirt has the same name as the parts on the body they were supposed to fit on top of...this resulted in the pieces being aligned up to the figure where they were supposed to. The problem was that only some of the pieces behaved like this...the other pieces got twisted all over the place. Continue below...


vqtran posted Sun, 15 August 1999 at 3:47 AM

Then I adjust the joints with the "joint editor"...this resulted in more of the pieces being where they were supposed to be, but still the shirt didn't bend with the figure...the shirt instead behaved like cardboard...the shirt sleeve for example would be pinned at the wrist and elbow but inbetween be like a cardboard pyramid. So I copied the .cr2 file from one of the poser's premade shirt and then edited it so that it pointed to the shirt I created. This in turn made my shirt conform and bend with the figure, but it reset the shirt to the original import size so it's out of proportions with the figure. I tried it again with a smoothed out shirt which has twice the vertices...now I'm having the same kind of trouble you are seeing...after using the "Create New Figure" command...the new figure comes in blank or just one if it's pieces is visable, I have no idea where the rest are. You can try decrease the numbers of vertices on your mesh and see if that works... Also I can't take credit for everything that I did...I had help from this tutorial which you may find helpful. It's at www.brokenhalos.org/contrast/3dsite/newcharacters.htm by Les Garner. Please let me know if you have any ideas.