Nalif opened this issue on Apr 16, 2005 ยท 223 posts
Nalif posted Sat, 16 April 2005 at 11:48 PM
I have an idea as to how to do this, but I'm not sure how nice it would look. Basically just create your texture map, and then create a black and white mask of the same texture, making the white areas where you want the bioluminescence to be. Then plug the mask into the ambient value node.
That's the most basic thing I can think of, though. The only thing this would really accomplish is the bioluminescence glowing whenever it wasn't under light, though. In normal images, where the figure is somewhat lighted, the other areas wouldn't appear to glow. They would just be slightly brighter than the surrounding parts. (I know, I know. Bioluminescence doesn't really show in the light anyways. I'm not after true bioluminescence. I just want certain areas to appear to glow.) Is there something that would give better results?
And while we're on the topic, P6 is amazing - but I wish they had an option to make an object illuminate other objects around it :( - You can make things glow in the dark, but they don't cast the light on things around them. I want glowing objects >_<
Message edited on: 04/16/2005 23:53