sailor_ed opened this issue on Apr 03, 2005 ยท 7 posts
sailor_ed posted Sun, 03 April 2005 at 4:51 PM

kelley posted Sun, 03 April 2005 at 8:25 PM
This is a long shot, but I'd check the scrubber on the time line. If it's off the Zero mark things might be reverting to an earlier state.
sailor_ed posted Sun, 03 April 2005 at 9:01 PM
Well I'll be! You're right! This is interesting as I have never even pulled up that tray. Only ever did one animation about a year ago. So is there a way around this so I don't lose my admittedly minimal modeling? Thanks, Ed
Sardtok posted Mon, 04 April 2005 at 6:37 AM
Look for keyframes that aren't supposed to be there and delete them?
sailor_ed posted Mon, 04 April 2005 at 7:02 AM
Update: I tried deleting keyframes and more and finally settled on disabling "Animated" in each objects properties, then running the time back to 0. Most things stayed the same so my copy and paste was successful. Thanks for helping me sort it out.
kelley posted Mon, 04 April 2005 at 3:43 PM
You deleted "Animated" in the properties? Clever. In cases like this, when I've got too much effort involved to throw the model away, I just started the animation at the earliest point in time at which the model is not distorted. Instead of an animation that runs from Frame 0 to Frame 200, I'd have one that runs from [let us say] Frame 45 to Frame 245. Deleting keyframes never worked. Duplicating them and moving them back didn't either. You just have to ignore anything prior.
Nicholas86 posted Tue, 05 April 2005 at 2:10 PM
Interesting didn't know that disabling animated would do that.