Forum Moderators: wheatpenny Forum Coordinators: bwsupport
Vue F.A.Q (Last Updated: 2025 Jul 09 11:27 am)
Biggest issue for me here is the weird black/dark highlight color with huge highlight size. I always correct that and change hightlight color to white or minimum a very light color and reduce the highlight size down to maximum 30%. Unfortunaltely you have to do that manually with each material - and there are a lot coming from Poser. Good news for Infinite owners is the new feature "collapse identical materials" when you import an object. Makes it easier. One feature, very high on my personal wishlist for Vue is always a copy/paste of attributes. Would be perfect in cases like that.
One day your ship comes in - but you're at the airport.
I have thought about that too - but to rework all the materials in Poser is almost as heavy as doing it in Vue. So i decided to leave "the originals" untouched and do the manipulation in Vue. Yes, would be ultra cool if there would be a python script to handle that. Are you in contact with E-on about the lack of control in that part? BTW, i found that as well when i looked into the Vue manual a while ago to see wether it would be possible to write such a script. If you don't have contact i can try, i can mention it as beta tester.
One day your ship comes in - but you're at the airport.
What I meant is that Poser python has better material support (I think), so it may be easier to run the fix in Poser before saving a version of the scene for Vue to import, rather than manually changing all the materials after it's in Vue. I was planning to bring up some of the "gaps" in Vue's python library on the e-on forums as well (both main and beta). I was going to experiment with Xmas tree lights, but after setting up an ecosystem on a standard Vue pine tree, I was unable to discover any way to get python to even admit the ecosystem existed! I haven't tested mixed material ecosystems yet, but based on the class library I suspect that they may be a problem too.
Mark
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Anyone has some suggestion on how make the best rendering with such subjects? Some slight modifications to texture reflection/transparency/etc? I have great difficulties to render people without them resembling dummies... :P Thank You.