Forum: Carrara


Subject: Bones flip when putting back to default position

ominousplay opened this issue on Mar 22, 2005 ยท 5 posts


ominousplay posted Tue, 22 March 2005 at 3:18 PM

I am having trouble with bones flipping rotation backwards when I set them back to default position. Example: fingers set up with IK, adjusted individual joints (bones) with simple (custom) constraints, then set back to origional position and the constraints flip... instead of rotating right, they are set to rotate left. Any idea why it flips? Just when I get it perfect, with morph targets making up for what the bones mess up (skinny fingers, imperfect gaps, etc.), I set it back to try from reference position, and bam! The rotations are backwards! Ugh! R.

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