
I'm playing with modeling my first vertex modeled human model. So far it's a hoot! He's got bigger buns than I wanted... from loads of squats I guess. I have a few questions at this point. If it's all one vertex model but consists of six ploymesh objects (overalls, shirt, 2 hands, 2 boots) and I did not join them, the only problem I'll have is... anything? I can texture and map color using layerlists, but I haven't tried bones yet. Do I need to join the model in the vertex modeler? It would be great if I didn't so I can change it up later easier. R.
Never Give Up!