Forum: Carrara


Subject: Fisherman WIP

ominousplay opened this issue on Mar 19, 2005 ยท 7 posts


ominousplay posted Sat, 19 March 2005 at 11:10 PM

I'm playing with modeling my first vertex modeled human model. So far it's a hoot! He's got bigger buns than I wanted... from loads of squats I guess. I have a few questions at this point. If it's all one vertex model but consists of six ploymesh objects (overalls, shirt, 2 hands, 2 boots) and I did not join them, the only problem I'll have is... anything? I can texture and map color using layerlists, but I haven't tried bones yet. Do I need to join the model in the vertex modeler? It would be great if I didn't so I can change it up later easier. R.

Never Give Up!