stallion opened this issue on Mar 18, 2005 · 96 posts
stallion posted Fri, 18 March 2005 at 6:33 PM
Attached Link: http://www.runtimedna.com
RuntimeDNA has a Poser 6 preview newsletter up with some nice renders from P6 looks to me like Jessi and James will give Vic and Mike some companyYou might as well PAY attention, because you can't afford FREE speech
randym77 posted Fri, 18 March 2005 at 7:35 PM
They sent it out via e-mail, too. It does look very promising!
Jackson posted Fri, 18 March 2005 at 7:41 PM
Wow! Even more promising than the renders are the comments from users.
I kept my hopes high for this new CL crew and maybe, just maybe, it wasn't in vain.
Message edited on: 03/18/2005 19:46
Deecey posted Fri, 18 March 2005 at 8:46 PM
It's worth the wait. For those who wanted to see some renders by community members, now's your chance!
linkdink posted Fri, 18 March 2005 at 9:11 PM
That stuff looks awesome, and I think in the months ahead we'll see folks push these new features even further.
jeffg3 posted Fri, 18 March 2005 at 9:12 PM
"...The new programming improvements to the cloth room have completely changed my way of working. In my opinion this is the way forward. The dynamic strand based hair now really looks like real hair." "...the advancements to the lighting system have almost brought me to rapture. Integrated Image Based Lighting (That renders FAST!), Point Lights, Soft Raytraced Shadows, Ambient Occlusion, and Faster Atmosphere Rendering all have me totally re-thinking the way I set up " "...When Curious Labs told us that P6 was going to be enhancements to current features, they were, in my opinion, grossly understating. The new lighting itself is worth the upgrade price. IBL is a dream come true, and the point lighting is great! " Sound good!
dlfurman posted Fri, 18 March 2005 at 10:56 PM
I for one cannot wait for my package to arrive!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
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GWeb posted Sat, 19 March 2005 at 1:41 AM
The light photons seem to improve in Poser 6 but the renderer, lightings, and color still look crap. I assume that P6 still use the same renderer engine from P3 to P5 sheesh! BTW I am expecting to get my preordered P6 next week but not too thrilled to get it.
Little_Dragon posted Sat, 19 March 2005 at 1:47 AM
I assume that P6 still use the same renderer engine from P3 to P5 sheesh!
Correct. The old scanline renderer is still there, if you need it. But CL also added the Firefly (Tempest) renderer as an alternative in P5.
BTW I am expecting to get my preordered P6 next week but not too thrilled to get it.
Download or box?
GWeb posted Sat, 19 March 2005 at 1:52 AM
Box
SAMS3D posted Sat, 19 March 2005 at 4:48 AM
randym77, Yes, this is the same newsletter they emailed me.
grandpuba posted Sat, 19 March 2005 at 5:03 AM
Gweb, still raining on the render parade.. What do you use to render your images, and can I see some samples of them somewhere? Thanks.
xantor posted Sat, 19 March 2005 at 7:24 AM
The poser 5 renderer is very good and the poser 6 one will be better.
hauksdottir posted Sat, 19 March 2005 at 7:36 AM
There is some pretty work... and that crew does sound enthusiastic.
melanie posted Sat, 19 March 2005 at 8:48 AM
Looks pretty good, from what little I've seen so far. I never bought P5 because of various issues. If P6 comes with all the glitches and the other problems that P5 came with (license problems, spyware, etc.), I'm not touching it with a 10-foot pole. I don't mean to seem cynical, but P5 really irked me to the point of losing interest in it. I'm wondering who got to beta test P6. Just curious. I've been out of the loop for a while and I'm not up to date on what's been going on much with Poser. I wonder if they had only exclusive beta testers of folks they cosider "elites" as they did last time. Melanie
randym77 posted Sat, 19 March 2005 at 8:54 AM
"Spyware"? What spyware?
melanie posted Sat, 19 March 2005 at 9:00 AM
When P5 was first released, there was a big to-do about it containing spyware. One of the reasons I refused to buy it. Curious Labs claimed it was just for marketing purposes, but there were a lot of complaints about it. Melanie
pzrite posted Sat, 19 March 2005 at 9:01 AM
I'm a little confused over the talk here about the renderer. Am I to understand that Poser 6 is using the same render engine as the last few versions, but there are improvements made to it? But anyway, I agree, the comments made by the folks at RDNA are very encouraging and exciting. Counting the days.....
randym77 posted Sat, 19 March 2005 at 10:35 AM
Poser 5 added a new renderer - Firefly. It is not the same as the renderer the previous versions of Poser used. Poser 6 will use the same renderer, but it's got new features. It's been upgraded over the years, and Poser 6 will take advantage of those upgrades.
jarm posted Sat, 19 March 2005 at 12:10 PM
Has anybody got any news on general program performance/stability? I.e, is Poser 6 quicker to start-up, faster to operate within etc? Seen a lot about new featurs, but not much about the general clunkiness of P5 being improved.
randym77 posted Sat, 19 March 2005 at 12:41 PM
IMO, you have to take these "testimonials" with a few grains of salt. These people are probably getting at least a free copy of Poser 6 in return for their reviews, and possibly other compensation. Plus, CL sure wouldn't release any reviews that were less than glowing.
That said...one of the reviewers did say that the cloth and hair rooms work much better now, which I take as a good sign. And the fact that they've dumped Windows 98 and Windows ME compatibility overboard is also a good thing. Legacy support often makes software bloated and unstable, IME.
Jackson posted Sat, 19 March 2005 at 1:13 PM
I don't know, R77. I doubt these people would put their reps on the line for a couple bucks. Jarm wrote: "Has anybody got any news on general program performance/stability?" That's what I'm interested in most. Here are some hopeful quotes from the reviews: "...advanced and hyper-stable version of this software" and "...Integrated Image Based Lighting (That renders FAST!)" and "...you have a stable and fun program!" Heh, stable and fun. Something P5 surely was NOT, for me anyway.
GWeb posted Sat, 19 March 2005 at 1:18 PM
Like I said before that the photons seem to improve in Poser 6 for true shading and subsurface scatter to work but the color shading is still sh*t $#@$#@#. I am not too enthanisic to get a copy of Poser 6 period! Firefly doesnt help renderer in anyway except the maps, matrials. Renderer really need upgrade so bad. I hate the coal painting on every images in Poser. Renderer is the last thing that need the UPGRADE to make it worthy for professional use. Anyhow I get sick of importing and exporting poser scenes to other softwares that can do better renderer.
GWeb posted Sat, 19 March 2005 at 1:53 PM
I want to add that Poser 6 probably isnt worth upgrade with all that photon features because it won't be used when exporting the scene into other software for renderer. I hope that other little things in clothing, hair room will make every of my dollar worth....
Deecey posted Sat, 19 March 2005 at 2:01 PM
If you base the value of an upgrade on one feature then your chances of being disappointed are a lot higher than most. I don't think it's fair to gauge the overall worthiness of a software upgrade on one feature.
As for whether or not the upgrade will be worth every dollar you paid for it, I've paid $495 to $895 for upgrades (not full versions) that didn't have every single feature that I had wished for, or that still had bugs in it and required 2 or 3 patches. (LightWave and 3DS Max come to mind). But you know what? When comparing the value of all of the new features to those that I wished for, the new features won out.
You will get out of any software package what you put in to it. I've seen some amazing renders in the galleries by people who have taken the time to learn the materials room in Poser 5 ... and I suspect with the new lighting and rendering features the quality of the renders will hit the roof in the right hands.
Message edited on: 03/19/2005 14:12
GWeb posted Sat, 19 March 2005 at 2:11 PM
It is true that my disappointment are higher than most. Renderer is my only hope for uprade to promote my project image. Yes I have seen some amazing renders in the galleries. To be honest with you I did not find single one that I was looking for. I have seen 'holy grail' renders in other high end softwares because it make their character organic looking. The Poser renderer DOES NOT make figs organic looking and it is rather coal paint renderer that I have always seen in the galleries.
Deecey posted Sat, 19 March 2005 at 2:16 PM
It isn't fair to blame it all on the renderer. It also depends on materials used, light settings and positioning, and the skill level of the person that is using it. The only thing I can say is that the only test you will be able to use is to put it through the paces yourself ... but in addition to learning about the renderer, ALSO pay attention to materials and lighting. They all work in concert to produce the look that you are looking for.
GWeb posted Sat, 19 March 2005 at 2:19 PM
Can you make like this with Poser renderer? Any objection?
dlfurman posted Sat, 19 March 2005 at 2:19 PM
GWEB-Your gallery is STILL empty. Do you have a website that we can visit to check out your work? Please add my name to the list of folks who'd like to see your images (quoting from your message #23 from above) "Anyhow I get sick of importing and exporting poser scenes to other softwares that can do better renderer." Post those renders. We may agree with you. We can then get CL to include a "better renderer" in Poser 7.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
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Deecey posted Sat, 19 March 2005 at 2:29 PM
Very nice render, GWeb, but in my eyes it is still not quite realistic because I don't see realistic skin (at least, as I perceive it), or mouth texture and moisture. And that isn't to dis your render, because it is VERY nice! The point I'm making is while your lighting is very nice, and the focus control adds a lot of interest to the render, I would be looking for a different kind of realism. A lot of what makes up your render there is the lighting and camera features, and not all the renderer. "Realism" is in the eye of the beholder, not the renderer. A lot of what you are basing your opinion on is artistic interpretation and execution, and not "the renderer."
dlfurman posted Sat, 19 March 2005 at 2:34 PM
Wait 'til my Poser6 gets here. Then we'll see. Nice pic.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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GWeb posted Sat, 19 March 2005 at 2:47 PM
Not nessecary real skin. The fig did not have displacement map or texture map. It used just the color shader with subsurface scatter and 'holy grail' renderer that made it organic looking. If you know the milk shader in the glass (it uses with subsurface scatter) that is what make things look organic. Subsurface scatter may also work on plant leaves making it look organic. No doubt that if Poser6 had new renderer with better color shading, it would make renderer a super organic looking because the material room is super tool killer. So you see my reasons why renderer upgrade is my highest priority.
GWeb posted Sat, 19 March 2005 at 3:11 PM
Comment to add: Poser is character animator software. I as a customer expects that CL upgrade Poser making it organic looking. So I am disappointed that they did not work on this as #1 priority. Organic looking rednerer is a MUST for character animator. So they used old renderer from P3 is almost useless in P6 and it did not promote customer's animation projects. UNLESS customers want to use the nasty renderer (coal painting) for their still image portaits.
Deecey posted Sat, 19 March 2005 at 3:15 PM
(sigh) GWeb, as I said in post 30, "realistic" and "organic" is in the eye of the beholder. Your render (which has since been deleted) did not look entirely organic to me ... the skin was too uniform. If you are basing "organic" on subsurface scattering, we already know that P6 has that feature. If I am not mistaken, you can also control the color of shadows in your material settings.
Just because you have not seen the criteria that you are looking for yet does not mean that Poser does not have the capability to do it. It only means that the people that created the renders might have an entirely different idea of "realism" and "holy grail" renders that you do. Art is very subjective. P5 may very well have had the features you seek all along ... for example, the "Real Skin Shader" fakes subsurface scattering and makes skin more organic. What it boils down to, is ANY software is only as capable as the people who use it. It doesn't really matter what other people can do with it, what really matters is what YOU can do with it.
Message edited on: 03/19/2005 15:26
GWeb posted Sat, 19 March 2005 at 3:36 PM
Color in shadow??!! If shadow have color it won't be a SHADOW mO.Om We all know what "realistic" and "organic" are, it would be great if it is combined together. Please allow me to put defination what "Realistic" and "Organic" are: Realistic - is based on detail of maps such as texture, displacement, and based on real world maps. Organic - is biologic looking shader such as subsurface scatter; a organic milk in a glass and sunlight through the leaves that simpify organic form to man's eye. That is why I hardly to sit still while complaining about Poser6 renderer.
Deecey posted Sat, 19 March 2005 at 3:43 PM
LOL If we are going to get into semantics about what "organic" means, then we do have a problem. I was under the impression that "organic" meant anything that was related to a living organism. But then, Webster's dictionary might be wrong. 8-) To me, "organic" textures demonstrate a randomness in appearance that can often be reproduced by fractal geometry. You have that capability already in the P5 material editor. It has nothing to do with the renderer. This thread has gone way off course. I'll let it rest here. If someone else wants to drag this on, be my guest. 8-)
Ghostofmacbeth posted Sat, 19 March 2005 at 3:51 PM
Shadows do have color ... really. That is all I am going to say :)
GWeb posted Sat, 19 March 2005 at 3:57 PM
(beep) wrong answer. Shadow lessen the color tempature. 8-)
Ghostofmacbeth posted Sat, 19 March 2005 at 4:03 PM
Right but they also take the complimentary color since the eyes compensate. Red light would lead to a greenish shadow, orange would lead to blue etc. This is speaking as an illustrator, primarily, but there is color there that is often compensated from the the way eyes take color in.
GWeb posted Sat, 19 March 2005 at 4:37 PM
Hmm interesting issue about the shadow. I really think what you said should be part of material manipulation that interacts with shadow tempature. That just came to my mind on shadow problem in poser renderer. In the current poser renderer, it appears that the shadow paints with grayscale over the colors. That is how I assume that renderer paints the images like coal painting method. I would like CL to try to interact the shadow tempature with color tempature, it probably would make render better looking. I would like this implemented in Poser 6 SP1 release. Other suggestion for shadow and light manipulation for Poser7. A new light controls in the material room, the light tempature and what color may be manipulated with specific materials or object. I would name it Chameleon. What do you guys think?
hauksdottir posted Sat, 19 March 2005 at 5:38 PM
I think that you need to walk away from the computer and all that numerical talk of color temperature and photons... and go look outside at what real light and shadow do before further discussion of what is "realistic" or "organic". Light is colored, and shadows are colored. Duh! What we perceive as light and shadow is all an electromagnetic illusion. The color of light as perceived depends upon the color of the originating source (like our yellow sun), how much atmosphere it has bounced through (late in the day only longer waves penetrate), and other factors. The color of shadows depend upon the sky color and the light color as well as the object color. Anybody who has watched the ocean year-round understands the influence of sky color. When doing Poser characters, I never leave the defaults as black ambient, because that is only suitable for dead things, people in dungeons, or absolute space. I also don't leave the shadow set at 1.0 because here on earth, even inside a dog there wouldn't be absolute black. If you see gallery images where there is a "coal painting" effect, that is only because the ARTIST didn't bother to go in and change the dials. Not the program's fault. The artist's. I have given talks on the nature of light and color in the open air. There are also very good books on the topic. However, the best method is to walk outside, observe carefully, and then go back and try to duplicate the effect for yourself. Carolly
randym77 posted Sat, 19 March 2005 at 6:29 PM
What Carolly said. Sometimes, you have to step away from the computer.
I remember back in the '70s or '80s, someone discovered that the "trick" to making computer graphics objects look real was to use colored highlights. Previously, they'd been using white highlights on everything. Finally someone started using colored highlights, and low and behold, bronze pots suddenly looked like bronze, instead of like plastic. This was such a big story it make Time Magazine. Of course, it was hardly news to old-fashioned artists. I suspect most of them thought it was hilarious that it took the computer graphics folks so long to figure it out.
Deecey posted Sat, 19 March 2005 at 6:43 PM
OK, so I lied. I'm back. LOLOL There is one very good thing about this community. Its members are known for pushing Poser beyond what anyone ever expected. And as far as I am concerned, people are just beginning to tap into some of the features we found in Poser 5. With Poser 6 now, I have a feeling it is time for our community to really come into its own. And I have a very good feeling that there will be lots of people rising up to the challenge to show us what P6 is really capable of.
Tyger_purr posted Sat, 19 March 2005 at 6:47 PM
What do you guys think? If I recall correctly, the firefly renderer and material nodes systems are not Curious Lab's. They are licencing the technology. Any changes CL wants will have to be submitted to the owner of the renderer. If I understand what your asking for correctly, such a change would be rather significant amount of programing and would probably exceed the amount of work they would put into a SR1. Service releases usually concentrate on things that are broken, not adding features.
My Homepage - Free stuff and Galleries
GWeb posted Sat, 19 March 2005 at 10:48 PM
Carolly, I do not want to mention what I am capable of. I have developed AI with hi-speed video cameras to identify and measure things even bolts or count clutters for industrial use. All light that refected from object is based on the tempature of chemcials. Color is still part of tempature light. Some cameras are capable to capture body heat. Some heat send out infra light and some cameras can capture it. So my point is that anything that heat CREATES light. The shadow is supposed to decrease color tempature.
GWeb posted Sun, 20 March 2005 at 12:11 AM
Carolly, A comment for you to ponder about the light. Some sensitive camera are capable to capture history of footprints within seconds because the body gathered the heat to the surface that produces very low light wavelength. When an object that obstacle the sunlight to the surface, it only lessen the light tempature and it cools the surface. The surface still produce some color because of indirect light came from other sources known as Global Illumination. So the shadow are not color property unless your talking about very low light wavelenth from an object; subsurface scatter or converted lights.
Deecey posted Sun, 20 March 2005 at 12:24 AM
So the shadow are not color property unless your talking about very low light wavelenth from an object; subsurface scatter or converted lights. GWeb, are you saying that shadows have no color at all? Or that the color we see in shadows isn't really shadows, but something else? I guess I'm confused. When you see color in shadow, what does it matter in the artistic sense whether it comes from indirect light or direct light, or hot or cold? It LOOKS the same to your eyes, regardless of where it comes from or what causes it. To reproduce what you see in art, you paint with the colors you see, or you use textures that reflect what you see, or you use material calculations to reflect what you see. If I load a picture in to Photoshop, and I use the eyedropper to lift a color from a shadow, I get a formula of the amount of red, green, and blue that are in that shadow. If there is no color in the shadow as you say, the red green and blue values would be equal (0,0,0 or 112, 112, 112, or whatever). But, I doubt you will see those equal values (ie: shades of gray) in the shadows in a photograph. ANY variation from those equal numbers means that there IS color in the shadows. To achieve that look in Poser, to get things away from the dark "coal paint render" that you are complaining about, you change the ambient colors of the materials. It is not a function of the renderer as you seem to think.
GWeb posted Sun, 20 March 2005 at 12:33 AM
(sigh) I give up but I will still complain about renderer thats all.
GWeb posted Sun, 20 March 2005 at 12:35 AM
FireFly sucks !!!! RIB renderer sucks
GWeb posted Sun, 20 March 2005 at 12:35 AM
Shadow in Poser sucks too!!
Deecey posted Sun, 20 March 2005 at 12:38 AM
GWeb posted Sun, 20 March 2005 at 12:43 AM
Well you should let it pass and you may get some rest for yourself.
GWeb posted Sun, 20 March 2005 at 12:44 AM
A message I sent to Deecey and hopefull he/she understand the formula Chemical reaction > Light = Heat(Tempature)
Deecey posted Sun, 20 March 2005 at 12:49 AM
Not that I don't understand the formula, but it has absolutely nothing to do with Poser or with any other 3D renderer for that matter. I'm out of this one now.
GWeb posted Sun, 20 March 2005 at 12:55 AM
I take that you dont understand that the color lights actually are tempature light.
GWeb posted Sun, 20 March 2005 at 2:45 AM
Attached Link: http://www.runtimedna.com/photos/Graphic3338.jpg
Whoa what a ugly shadow in her right eye!! Oh my god it broke my glasses!! http://www.runtimedna.com/photos/Graphic3338.jpgGWeb posted Sun, 20 March 2005 at 2:47 AM
Shadow in Poser r godd*mn sucks!!
ynsaen posted Sun, 20 March 2005 at 3:19 AM
Your application of temperature to an environment that lacks it is predicated on what? oh! Mind numbing idiocy. I see now! Nevermind :D
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
nruddock posted Sun, 20 March 2005 at 3:51 AM
"Color Temperature is a simplified way to characterize the spectral properties of a light source. While in reality the color of light is determined by how much each point on the spectral curve contributes to its output, the result can still be summarized on a linear scale."
See also Light and Vision
GWeb posted Sun, 20 March 2005 at 4:05 AM
nruddock, Thank you for posting!! I hope that CL recognize that shadow and color shading renderer really need to get fixed.
Deecey posted Sun, 20 March 2005 at 9:31 AM
"Color Temperature is a simplified way to characterize the spectral properties of a light source.
My point all along has been that GWeb continually complains about the RENDERER. This statement clearly makes the point that color temperature relates to the LIGHT SOURCES. Not THE RENDERER. Case closed. Over and out.
Message edited on: 03/20/2005 09:35
GWeb posted Sun, 20 March 2005 at 11:04 AM
Attached Link: http://www.runtimedna.com/photos/Graphic3338.jpg
Case opened. Not over and back in. Haha you have very bad point. Poser is 3D software with human characters and animation functions. It provided lights to create light sources for the renderer!! I as a rightful customer who may complaint about the renderer may say that Poser's renderer ARE BAD!!! The Shadow is not real world shadow, the way poser renderer is programmed are wrong!! The shadow are supposed to DECREASE COLOR TEMPATURE!! SHADOW ARE NOT SUPPOSED TO BE COLORED!! If you want to learn some more about black light there is one that sends out violet scale. sheeesh I have proved that colored shadow r UGLY!! Gentlements and ladies, beware if you have heart condition or sensitive to the image please do not go to the link I posted.Deecey posted Sun, 20 March 2005 at 11:15 AM
SHADOW ARE NOT SUPPOSED TO BE COLORED!! Well then why are you complaining that Poser has a "coal paint render?" Coal doesn't have any color either. You are contradicting yourself so much it's not funny. You won't find me answering or responding to your posts any more, GWeb. As far as I am concerned you are trolling and it has gone beyond absurd. My only regret is that I didn't start ignoring you sooner.
GWeb posted Sun, 20 March 2005 at 11:24 AM
Geez The way Renderer r programmed in shadow part is coloring the image, it did not interact with color tempature and light sources. I never said that coal is color. I said that the way renderer paints the image is like 'Coal Paint Render'. Please quit playing mind game, you are not gonna win because I do know the different between void light and color absorption, and black (voilet scale). Please accept the fact that I made the point!
R_Hatch posted Sun, 20 March 2005 at 2:10 PM
Oh, damn, this is too funny.
AntoniaTiger posted Sun, 20 March 2005 at 2:23 PM
GWeb, I can't quite figure out what you're trying to say. I've some knowledge of colour temperature, from the PoV of a photographer, and some idea of why what an instrument records can be very different from what the human visual system sees. I know about the difference between additive and subtractive colour mixing. But, looking at what you've written, and at the absence of any of your wonderful pictures, all I can say is that, for all I know, you're a nobody. I've posted Poser renders, I've posted photographs, people can see what I've done. But you?
AntoniaTiger posted Sun, 20 March 2005 at 2:28 PM
I have cautious optimism about Poser 6, based on what people have said. But I don't plan to rush, and not entirely because of the reputation of the first release of Poser 5. It's going to need me to spend some scarce cash on my computer before I can run it. And, so far, people haven't said anything about the resources the needed. I'm waiting for some solid claims about the memory P6 needs to run well in the real world, not the (usually) optimistic claims of manufacturers. The stuff it promises to do looks very tempting. The reports are good, But, for me, net yet...
GWeb posted Sun, 20 March 2005 at 2:47 PM
I have posted free stuff and images in past more than 2 years ago. I dont do that anymore. I am not daily poster here. I only keep an eye on Poser6 threads in pre and after release period. Also to read on some other threads that works with Poser figs.
MachineClaw posted Sun, 20 March 2005 at 3:14 PM
http://www.exploratorium.edu/snacks/colored_shadows.html While a simplification this link explains that shadows are not black and white, and why. If the argument is that colored shadows are ugly all I can say is that is an interpritation, not a proof, quite different. I thought VanGogh was ugly for the longest time, now I can appricate it. Software interpritations of real world lighting and rendering are getting better and better all the time. Maya's render engine is quite powerful, yet the MentalRay render engine is a more powerful renderer for Maya. Also the comment that Poser 6 is doing it wrong might just be the artist not the application, remember that all the promo pictures posted so far for Poser 6 are from Beta testers. If the software a chance to be shipped, try it and make your statement after you have used it, maybe others have a way to acheive what you are looking for in your renders. That is what this forum is all about. Just another tid bit, CL did not create the Poser 6 renderer. It is a licenced render engine, so the fault might not be CL or Poser.
geep posted Sun, 20 March 2005 at 5:29 PM

Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
GWeb posted Sun, 20 March 2005 at 5:34 PM
hehe
rowan_crisp posted Sun, 20 March 2005 at 5:39 PM
I'm wondering if Gweb's problems with Poser aren't actually with Poser, but for there not being that "Make Decent Art" button that some people seem to assume Poser has... Considering the incredible stuff I've seen made in here... Is it the render engine? I doubt it. ^_^
geep posted Sun, 20 March 2005 at 5:42 PM
Perhaps it is not the render engine but the engineer that is driving it? (or not driving it) JMVHO ... BICBW ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
rowan_crisp posted Sun, 20 March 2005 at 5:46 PM
Precisely. If I have a severe problem with something, I work my wee ass off to figure out if it's a problem with the software, the content, or my fault. Nine times out of ten, I can fix it by learning. But, hey - some people have to have SOMETHING to whinge about...
GWeb posted Sun, 20 March 2005 at 5:53 PM

rowan_crisp posted Sun, 20 March 2005 at 5:59 PM
Try reading the name. Frankly, there are fixes for the glowing nostril thing. There are fixes for a LOT of the problems you seem to have with Poser. Have you ever bothered to try them? They might help you.
GWeb posted Sun, 20 March 2005 at 6:05 PM
Yes I am aware of workarounds. Basically what I posted before is that the shadow in Poser6 is not very good. Shadow r supposed to work with photons and decrease color tempature in the area for accurate colors. (sigh)
rowan_crisp posted Sun, 20 March 2005 at 6:15 PM
Yes, but you seem to be the only one who harps on it for... checks ...25 posts in a 77-post thread. Most people seem to realize that it's both a very low-end program and that they can fix it in postwork. Why are you bothering with P6, anyways? If you have money to burn and can't find anything else to buy with it, I can always give you a list of charities who need help. ^_^
GWeb posted Sun, 20 March 2005 at 6:20 PM
rowan_crisp posted Sun, 20 March 2005 at 6:26 PM
It's easy to use? But all you've done is complain about the light. It won't work without Poser installed? Or would you just keep clicking the shortcut with a desperate whine? (I've done that.) I've done animations with postwork. Yeah, it ain't FUN, but...
GWeb posted Sun, 20 March 2005 at 6:33 PM
Give me a break
rowan_crisp posted Sun, 20 March 2005 at 6:36 PM
Then why don't you give US one? Stop whining. Seriously. If you have this much of a problem, find a solution, or find another program. No one here is here to listen to you bitch and moan about how awful Poser's light is.
GWeb posted Sun, 20 March 2005 at 6:43 PM
No you are very discouragous, you need to stop degrading Poser into flintstone. We need to encourage CL, beta testers to improve Poser's renderer engine. I can not deny that Poser is indeed a good investment for hobby and business. I very much want to see renderer get improved. Quit throwing rocks at me when I try to do something!!
rowan_crisp posted Sun, 20 March 2005 at 6:47 PM
Stop doing it in ways that make whatever you're doing so irritating to people who would otherwise try to help.
GWeb posted Sun, 20 March 2005 at 6:49 PM
Help? heh some people r not being helpful if they are being knuckle head about the lights.
rowan_crisp posted Sun, 20 March 2005 at 6:52 PM
You really don't get it, do you? You're alienating people who would ordinarily rally behind you if you had made your point in an intelligent, non-confrontational and NON-WHINING manner. As it is, you've come off as a spoiled brat who got the toy he demanded all winter, but didn't get this ONE ACCESSORY and now he's going to hold his breath 'til he turns BLUE. Hell, I would have backed you if you hadn't acted like a twit.
hauksdottir posted Sun, 20 March 2005 at 7:07 PM
Mods,
This sort of harrassment looks like the work of a classic troll to me: smelly and offensive. All GWeb is doing is bitching for the sake of bitching, and he doesn't appear to have a sound leg to stand upon. I enjoy a good argument upon its merits, but there is no merit here. I'd suggest that if he is that totally obsessed with color temperature in shadows, that he go back to industrial CAD systems where such things are important and his views might even be marginally relevant. Yes, in producing steel, the color temperature is vital; but, no, in producing art it is totally absolutely positively unimportant. If I'm painting purple shadows in the snow that is because I'm seeing purple, not because I'm on my knees with a thermometer! It is not even a miniscule point.
It isn't fun. It isn't productive. It isn't helpful.
He can hop and down like Rumpelstiltskin and post every 10 minutes, and his fixation upon shadow temperature still will have nothing to do with any of the renderers or any of the possibilities inherent in this program.
If a THIRD of the posts in this thread are GWeb throwing rocks for the sake of exercising his typing fingers rather than his mind, I think it is time to lock this pup up. Me? I've got better things to do than feed trolls.
Carolly
Message edited on: 03/20/2005 19:21
rowan_crisp posted Sun, 20 March 2005 at 7:09 PM
Seconded.
GWeb posted Sun, 20 March 2005 at 7:11 PM
You guys are ordinary people who do not wish to push Poser but rather to put it in flintstone. OMFG Why should I spend all of my energy educating people all about the lights. PS Please review posts to see how many people have abused my effort to demostrate the renderer problem.
GWeb posted Sun, 20 March 2005 at 7:14 PM
Rowan Crisp, "Hell, I would have backed you if you hadn't acted like a twit." If you care about Poser more than my whining then you should continue to back me up for your own interest.
rowan_crisp posted Sun, 20 March 2005 at 7:18 PM
Frankly, I don't care. How's them apples? You're a whiny troll. I'm not so lazy as to whine about something that I've fixed myself. You haven't educated, you've whinged. You have one cause, the horse is dead, stop hitting it, ask for a refund.
GWeb posted Sun, 20 March 2005 at 7:19 PM
I would if there is better software than Poser.
rowan_crisp posted Sun, 20 March 2005 at 7:22 PM
There is. You're just too lazy to transfer.
Ethesis posted Sun, 20 March 2005 at 8:09 PM
GWEB, I looked for your artist page, free stuff and renders on 'rosity and did not find any. Could you post some links?
Ethesis posted Sun, 20 March 2005 at 8:10 PM
http://www.renderosity.com/members.ez?Who=GWeb comes up blank. Sorry?!
wheatpenny posted Sun, 20 March 2005 at 8:45 PM Site Admin
OK, this thread is going nowhere fast, so I'm going to end it now.
Jeff
Renderosity Senior Moderator
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