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Renderosity Forums / Poser Python Scripting



Welcome to the Poser Python Scripting Forum

Forum Moderators: Lobo3433, Staff Forum Coordinators: Anim8dtoon

Poser Python Scripting F.A.Q (Last Updated: 2025 Sep 29 4:10 pm)

We now have a ProPack Section in the Poser FreeStuff.
Check out the new Poser Python Wish List thread. If you have an idea for a script, jot it down and maybe someone can write it. If you're looking to write a script, check out this thread for useful suggestions.

Also, check out the official Python site for interpreters, sample code, applications, cool links and debuggers. This is THE central site for Python.

You can now attach text files to your posts to pass around scripts. Just attach the script as a txt file like you would a jpg or gif. Since the forum will use a random name for the file in the link, you should give instructions on what the file name should be and where to install it. Its a good idea to usually put that info right in the script file as well.

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Subject: bouncy bouncy?


anxcon ( ) posted Fri, 11 February 2005 at 9:54 PM · edited Mon, 03 November 2025 at 2:29 PM

there a script to make V3 and P5F breasts be bouncy bouncy?^_^ think was in other thread butttt other then the load button i dont know about scripts for poser so ya :P


ockham ( ) posted Fri, 11 February 2005 at 11:43 PM

The new version of Jiggles is just about ready. If you can wait a couple of days, it should be done......

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underdog ( ) posted Sat, 12 February 2005 at 8:16 AM

What is the new version going to be like? How will it be different from Jiggles7.zip?


ockham ( ) posted Sat, 12 February 2005 at 9:55 AM

7 is the new, pending some tuning. The old is whatever is in freestuff, Jiggles4 I think. The difference is that the old one was strictly 'dumb'; you had to decide on your own which morphs belonged to which directions, and then do separate runs for each direction. New version analyzes all morphs and magnets, and sees which will move in each world axis at each frame. So it gives the best possible motion at each instant, within the limits of the set of morphs and magnets on the figure.

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underdog ( ) posted Sat, 12 February 2005 at 10:19 AM

I see. Ok thanks. I have a couple of suggestions, if you don't mind. First off, it would be cool to ignore any "-" named morphs. I added this on line to do that: if Name == "-": continue Second, it looks like the HandleMoves method is using the wrong names for "Xacc", "Yacc" and "Zacc". I got a script error (but not consistently). I found that you use "XAcc", "YAcc" and "ZAcc" elsewhere, and when I changed the case for those variables in just that method, the error went away.


ockham ( ) posted Sat, 12 February 2005 at 10:22 AM

Okay, I'll make those changes. I don't use the Vicky family, so those dummy minus-morphs aren't in the front of my thinking. They definitely should be skipped.

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Tguyus ( ) posted Sat, 12 February 2005 at 10:29 AM

Hi. It would indeed be helpful to block out some (many?) of the MTs and magnets. I started J7 last night on my V2 + MDD deformer set, and even with analysis only every 10 frames it was taking hours to analyze. In fact after 3 hours it was only about 10% through the MDD deformers so I aborted it. Then I created a new test V2 figure with only a few magnets and essentially no MTs for testing the script, and the tests are going great. More in other thread...


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